The game was developed to fit within 40 kilobytes, the size that all games published when the NES was released, such as Super Mario Bros., had to fit into (later development techniques allowed larger games, such as Super Mario Bros. 3). The game was written in 6502assembly language. 8 kilobytes of cartridge space was reserved for graphics, while the remaining 32 kilobytes were used for game code. Graphics were reused across levels and animations to save space.[4] The game was written with the goal of creating an expansive multi-player game with the same limitations that the first NES developers experienced.[5]
References
^ ab"Micro Mages Press Kit". Morphcat Games. November 6, 2020. Archived from the original on December 3, 2020. Retrieved December 3, 2020.