In contrast to most action-oriented wrestling games, the gameplay in MicroLeague Wrestling involves turn-based strategy. Players select one of several pre-set matches and choose their wrestler's actions via a menu. Wrestlers are depicted using digitized photographs from actual matches.
Gameplay
The game uses turn-based strategy, as players choose a move from their wrestler's arsenal as their opponent does the same, and depending on the situation, one move will successfully be done. Each wrestler has five "basic" moves (which cause two damage points), four "major" moves (which cause four damage points), and one "super" move (which causes six damage points and is the only way to attempt to pin the opponent). Each wrestler also has a block option, which if done successfully will remove two of their own damage points. In addition, face wrestlers can attempt a special move in which they rally the crowd to gain momentum and recover some of their damage. Heel wrestlers can attempt special cheating tactics, but this runs the risk of disqualification.
The moves and scenes in the game's matches are accompanied by digitized images of them occurring from each specific match. The original MicroLeague Wrestling disk, released in 1987, features Hulk Hogan vs. Randy Savage on one side and Hulk Hogan vs. Paul Orndorff on the other. In 1988, two expansion discs were released, known as the "WWF Superstar Series". The first of these features Randy Savage vs. The Honky Tonk Man and Jim Duggan vs. Harley Race. The second disk features Hulk Hogan vs. Ted DiBiase and Jake Roberts vs. Rick Rude.[2] The Amiga and DOS versions, released in 1989, feature Hogan vs. Savage (from a later match between them) and Hogan vs. DiBiase. There were no expansions released for this version as the WWF ceased production of the game to focus on console games.