Volition was an American video game developer located in Champaign, Illinois. It was founded in 1993 by programmers Mike Kulas and Matt Toschlog as Parallax Software. The company grew to eight employees while developing its first game, the first-person spaceship shooterDescent (1995), which was released to widespread acclaim. After the release of Descent II (1996), the two founders split the company, with Toshlog moving to Michigan with some of the employees and founding Outrage Entertainment, while Kulas remained in Illinois and renamed the company to Volition. Outrage went on to develop Descent 3, while Volition moved on to develop the space combat gameDescent: FreeSpace – The Great War (1998), growing to around 20 employees during its development. After it successfully launched, Volition began four separate projects while expanding to around 40 employees; the first, FreeSpace 2, was critically acclaimed but had lower sales than its predecessor; two other games—Descent 4 and Tube Racer—were cancelled; and Summoner (2000), was released as a PlayStation 2 launch title. Volition's previous games had been published by Interplay Entertainment, but the contract had expired and Interplay was not interested in publishing a role-playing video game from Volition; instead, THQ not only agreed to publish Summoner but bought Volition entirely during its development in 2000.[1] It purchased Outrage Entertainment as well in 2002, which remained a separate studio until its closure the following year.[2]
Descent 4 had been cancelled due to Interplay abandoning the project; as Interplay owned the rights to the franchise, Volition reused the assets to make the first person shooter Red Faction (2001). It was followed by Red Faction II (2002) and Summoner 2 (2002). The third games in both of these series were cancelled after sales were lower than expected. At THQ's suggestion, Volition made a tie-in game, The Punisher, for the 2004 film of the same name, which sold well. Volition brainstormed ideas for a new project, and decided to make an open worldaction-adventure "gang simulator", Saints Row (2006), as the Grand Theft Auto franchise was the only major series in the genre. THQ was hesitant about the idea, but Volition convinced them that the humorous tone of the game would offset the subject matter. Volition expanded to over 100 employees working on the game during development. The game sold very well, and the company moved on to make Saints Row 2 (2008) as well as resuming the Red Faction series with Red Faction: Guerrilla (2009). Both series were followed by another installment in 2011, Saints Row: The Third and Red Faction: Armageddon, and a horror game project, Insane, was announced in 2010 as the first in a trilogy.[1] Kulas left the company in 2011, later founding Revival Productions with Toschlog in 2014.[3][4]
In August 2012, THQ cancelled Insane, and in December it filed for bankruptcy. Volition was acquired by Koch Media for US$22 million, and merged with publisher Deep Silver to form Deep Silver Volition, while several franchises, including Summoner and Red Faction, were sold to Nordic Games, which later bought Koch Media in 2018.[5][6][7] In late 2022, Nordic's parent company Embracer Group split Volition away from Deep Silver to be a part of an operating group under Gearbox Entertainment, though still an independent studio.[8] Since leaving THQ in 2012 Volition grew to over 200 employees[9] and focused on the Saints Row franchise, producing Saints Row IV (2013), its stand-alone expansionSaints Row: Gat out of Hell (2015), and the franchise reboot Saints Row (2022). It additionally developed Agents of Mayhem (2017), a superhero-themed action-adventure game connected to the Saints Row franchise. In June 2023, Embracer, following the collapse of a multi-billion dollar deal, announced wide-ranging plans to restructure the company that would include studio closures and staff layoffs; Volition was shut down on August 31, 2023.[10][11] In nearly 30 years of operation, Volition developed 18 titles, as well as at least 6 titles that were cancelled while in development.
Release years by system: 1996 – MS-DOS, Mac OS,[22]Windows (The Infinite Abyss / Destination Quartzon)[23][24] 1997 – PlayStation (Descent Maximum)[25] 2001 – Acorn Archimedes[26]
Expansion pack Descent: FreeSpace – Silent Threat (1998) developed by Volition and published by Interplay[32]
Original game and Silent Threat included in Descent: FreeSpace – Battle Pack (1998) and Descent: FreeSpace – The Great War/Silent Threat (2001) compilation releases[33][34]
Release years by system: 2011 – Xbox 360, PlayStation 3, Windows[66] 2016 – Linux[58] 2019 – Nintendo Switch (The Full Package)[67] 2020 – Xbox One, PlayStation 4 (remaster)[68]
Notes:
Action-adventure game
Published by THQ
Part of the Saints Row series
Sequel to Saints Row 2
Three DLC packs released—Genkibowl VII, Gangstas In Space, and The Trouble With Clones—as well as smaller DLC content[69]
Saints Row: The Third: The Full Package contains original game and DLC[69]
A remastered version titled Saints Row: The Third Remastered (2020) developed by Sperasoft and published by Deep Silver[68]
Release years by system: 2013 – Xbox 360, PlayStation 3, Windows[71] 2015 – Xbox One, PlayStation 4, Linux (Re-Elected)[72][73] 2020 – Nintendo Switch (Re-Elected)[74]
2 DLC packs released—Enter the Dominatrix (2013) and How the Saints Save Christmas (2013)—as well as numerous smaller DLC pieces[75][76]
Saints Row IV: Game of the Century Edition (2014) and Saints Row IV: National Treasure Edition (2014) contain original game and differing amounts of DLC[77][78]