Krafton Inc. (Korean: 주식회사 컴퍼니 크래프톤) is a South Korean video game publisher and holding company based in Bundang District, Seongnam. It was created in November 2018 to serve as the parent company for Bluehole, founded by Chang Byung-gyu in Seoul in March 2007, and its subsidiaries. The company has published several notable video game titles including TERA, PUBG: Battlegrounds, New State Mobile,The Callisto Protocol and Moonbreaker. According to Forbes, Chang has a net worth of $2.9 billion and is one of the seven gaming billionaires in South Korea.[3]
History
Following the success of PUBG which had led to both investment from Tencent Holdings and expansion and acquisition of studios, Bluehole opted to establish Krafton on 5 November 2018 to serve as a holding company for its video game properties. "Krafton" was selected based on the names of craft guilds of the Middle Ages.[4] Kim Chang-han, the CEO of the PUBG Corporation (current PUBG Studios) that developed PlayerUnknown's Battlegrounds, was named as CEO for Krafton.[5]
The company announced its plans to file for an initial public offering in July 2021, filing its initial approval for listing on the Korea Stock Exchange in April 2021.[6] The firm plans to raise ₩5.6 trillion (US$5 billion) at a market valuation of ₩30 trillion (US$27.2 billion).[5][7] The IPO was held on 10 August 2021; while its value dropped by 8.8% from the original asking price at the end of trading, it still ended with Krafton being valued at US$19.32 billion.[8]
Subsidiaries
Bluehole has acquired several development studios since its founding. On 5 November 2018, all subsidiaries were reorganized under one parent company: Krafton Game Union.
Bluehole Studio
Bluehole Studio was founded in Seoul in March 2007 by Chang Byung-gyu.[9] Chang previously established Neowiz in 1997, along seven other co-founders, moved on to found search engine developer First Snow in 2005, and sold that venture in 2006.[10] The company announced on 22 April 2015 that they had changed their name to simply Bluehole.[11]
In August 2017, Chinese holding company Tencent announced that it had, following a rejected acquisition bid, invested an undisclosed amount of money into Bluehole.[12] Bluehole initially denied that any investment had been made,[13] but later stated that they were in talks with Tencent in multiple partnerships, including the acquisition of an equity stake in Bluehole by Tencent.[14] Subsequently, Tencent acquired 1.5% of Bluehole for a total of ₩70 billion.[15] Tencent reaffirmed their intents to fully acquire Bluehole in November 2017.[16][17] Korean magazine The Korea Times suggested that an initial public offering, through which Bluehole would become a public company, was "out of question" due to Chang Byung-gyu's position as chairman of both Bluehole and the Fourth Industrial Revolution committee.[18] At the time, 38 Communications, a company that tracks unlisted Korean stocks, valued the company at ₩5.2 trillion.[19][20] Tencent plans to invest further ₩500 billion to acquire further 10% ownership, raising their total stake to 11.5%.[21]
PUBG Studios
PUBG Studios (formerly Ginno Games, Bluehole Ginno Games and PUBG Corporation) is an internal studio of Bluehole's that developed one of the establishing battle royale games, PlayerUnknown's Battlegrounds (PUBG), based on user mods in other games by Brendan "PlayerUnknown" Greene and who was hired by PUBG Studios to develop it into a full title. Originally, Ginno Games had been founded by Kim Chang-han to develop MMOs, but around 2014, he had been forced to lay off a third of his staff as their last product had not performed well.[5] He sold Ginno Games to Bluehole on 27 January 2015, with the sale to close on 27 March that year.[22][23] At the time, Ginno Games employed 60 people.[23] Ginno Games changed their corporate name to Bluehole Ginno Games in May 2015. Shortly after Bluehole's acquisition in 2015, Chang-ha reached out to Greene to offer him support to build out his battle royale at Bluehole Ginno, which Greene accepted. PUBG was first released in early access in March 2017 as a highly popular game. Following the success of PUBG in 2017, Bluehole Ginno Games was renamed PUBG Corporation in September 2017.[24]
A second office was established in Madison, Wisconsin, in late 2017, with two further offices in Amsterdam and Japan opened later.[25][26] On 12 March 2018, PUBG Corporation acquired New York-based studio MadGlory, which was renamed PUBG MadGlory.[27]
Greene, having been based in the Seoul offices of PUBG Corporation, left that division in March 2019 to lead a new subsidiary, PUBG Special Projects, at the Amsterdam office, later renamed to PUBG Productions.[28] PUBG Productions announced their first game Prologue at The Game Awards 2019 in December. Unrelated to Battlegrounds, Prologue is called an exploration of gameplay and technology, and said "to give players unique and memorable experiences, each and every time they play".[29]
Krafton fully merged PUBG Corporation into their internal studio system in December 2020, rebranding the team as PUBG Studios.[31]
On 9 November 2020, it was announced that Krafton will participate in G-Star 2020 to introduce their upcoming multiplayer online game Elyon through Krafton, an e-sports reality show where celebrities and streamers entered a special school that specialized in battlegrounds conduct episodes and talk related to PUBG Series 3. Celebrities (G)I-dle's Song Yuqi and Ailee and streamers Chyo Man and Choi Kwang-won appeared in the show.[32]
In September 2020, the Government of India banned PUBG Mobile in the country along with several apps published by Chinese vendors, in this case Tencent Games, due to data privacy issues. To relaunch the game back in India, Krafton took back the control of Intellectual Property (IP) of the game for the Indian region from Tencent. An aesthetically new version of PUBG Mobile, Battlegrounds Mobile India, was launched on 2 July 2021 for Android[33] and on 18 August 2021 for iOS.[34] This time the game was published by Krafton, Inc.
In February 2021, PUBG Studios announced the development of PUBG: New State, the second installment in the PUBG Universe, set in the future (2051). Drones, shields, weapon customization, neon sights, reviving teammates and 'recruiting' knocked out enemies are just some of the new mechanics in PUBG: New State. The game released on 11 November 2021, and reported through a presentation that to date the game had exceeded 55 million pre-registrations on Google Play and App Store.[35][36] On 27 January 2022, a name change was announced, going from being called "PUBG: New State" to being called "New State Mobile". According to Krafton this was done to create a unique mobile-centric experience, and through that change they were putting it into practice.[37]
In Fall 2024, Krafton signed a licensing agreement with Pocketpair for Palworld's intellectual property, and PUBG Studios is developing a mobile version of the game.[38]
Striking Distance Studios
In June 2019, a new studio called Striking Distance was opened in conjunction with Glen Schofield, the co-founder of Sledgehammer Games. Striking Distance, headed by Schofield as chief executive officer, was set to develop narrative-driven games based on PUBG.[39] The studio's first game is The Callisto Protocol, a survival horror game. It was originally intended to be set within the PUBG universe but that never went into fruition. It was released on December 2, 2022. In August 2024, the studio announced [REDACTED], a new game set in the Callisto Protocol universe.[40][REDACTED] was released on 28 October 2024, receiving initial positive reviews.[41]
Striking Distance Studios is headquartered in San Ramon, California.[42]
RisingWings
RisingWings is a game development company formed by the merger of Pnix and Delusion. RisingWings focuses primarily on casualmobile games.[43] RisingWings is based in Seoul.[44][45]
Dreamotion Inc.
Dreamotion is a South Korean video game development company founded in July 2016.[46] They primarily focus on developing mobile games.[47] Dreamotion was acquired by Krafton on 13 May 2021.[48][49][50] Dreamotion is headquartered in Seal Beach, California.
Thingsflow
Thingsflow Inc. an interactive content production company known for Hellobot, a chat-based content platform that allows users to engage with bot-driven characters through dedicated apps and messenger services. As of May 2021, Hellobot has more than four million users throughout Korea and Japan. On 29 June 2021 this company was acquired by Krafton.[51]
Unknown Worlds Entertainment
Unknown Worlds Entertainment, based in San Francisco, California, is a company founded in 2001 known for having developed games such as Natural Selection and Subnautica.[52] This company was acquired by Krafton in October 2021. In August 2022, it was announced that the company will develop Moonbreaker, a turn based role-playing game which will be published by Krafton.[53][54][55] The game had its full release on February 2, 2024.[56]
5minlab Corporation
5minlab is a South Korean company founded in 2013, known for developing Smash Legends, Baam Squad, Toy Clash, among others.[57] It is also known for developing live Q&A broadcast systems and providing AR/VR software and content to large corporations and broadcast companies. This company was acquired by Krafton in February 2022.[58][59]
On August 11, 2024, Krafton announced their purchase of Tango Gameworks and the intellectual property rights to Hi-Fi Rush from Microsoft Gaming following the studio's closure earlier that June. The development studio acts as Krafton's first video game subsidiary based in Japan, with the rights to previous Tango games remaining with Microsoft Gaming's ZeniMax Media division. Following the acquisition, Krafton plans "to continue developing the Hi-Fi RushIP and explore future projects", while also forged a strategic partnership with Microsoft, including help integrate Tango among the others Krafton's studios and support future Hi-Fi Rush projects.[61][62]
Defunct subsidiaries
L-Time Games
L-Time Games was founded in June 2009.[63] The company attracted a ₩2 billion and a ₩5 billion investment from Knet Investment Partners and IMM Investments, respectively.[64] L-Time Games was acquired by and merged into Bluehole in January 2014.
Maui Games
Maui Games was a mobile game developer founded in 2013 by Woonghee Cho,[65] previously head of business development for Neowiz.[66] Bluehole Studio announced on 16 January 2015 that they were acquiring the company, which was completed in October that year.[65] At Bluehole's January 2017 shareholders' meeting, it was decided that Maui Games would enter liquidation, which was effective immediately.[67] Nine staff members of Maui Games, a fraction of that company's total employee count, were reemployed directly within Bluehole.[67]
Pnix
Pnix (formerly Bluehole Pnix) was a mobile game developer. The company was founded as Pnix Games in 2012.[68] Bluehole announced that they had acquired Pnix Games, alongside Squall, on 22 April 2015.[11] Pnix Games changed their corporate name to Bluehole Pnix in June 2016. Corporate name again changed to Pnix in 2018 after being a subsidiary of Krafton. In 2020 Pnix was merged with Delusion to form a RisingWings.
Squall
Squall (formerly Bluehole Squall) was a mobile game developer. The company was founded as Squall by Park Jin-seok, a founding member of Neowiz, in 2013.[69] Bluehole announced that they had acquired Squall, alongside Pnix Games, on 22 April 2015.[11] Squall changed their corporate name to Bluehole Squall in March 2016. Corporate name again changed to Squall in 2018 after being a subsidiary of Krafton. It was shut down by Krafton after internal conflicts in 2020.[70]
Red Sahara Studio
Red Sahara Studio was a mobile game developer headed by Lee Ji-hoon.[71] On 12 March 2018, Bluehole completed the acquisition of the studio in a stock swap deal.[72] Red Sahara was developing a mobile game based on TERA.[71]
Delusion
Delusion Studio was founded in April 2011 and is headed by Kang Moon-chul.[73] On 22 June 2018, Bluehole announced the acquisition of the studio.[74] Delusion developed mobile games such as Guardian Stone, Jellipo, House of Mice and, most notably, Castle Burn.[75]
In 2020 Delusion was merged with Pnix to form RisingWings.
En Masse Entertainment
En Masse Entertainment was Krafton's North American publishing arm. The company was established as Bluehole Interactive in June 2008. On 26 February 2010, the company announced that it had changed its corporate name to En Masse Entertainment.[76]
In September 2020, En Masse Entertainment announced that it would be shutting down its offices after 10 years of service in the gaming industry,[77] where it was decided that Krafton would be publishing TERA's Console version globally[78] - taking over a self-publishing role, in place of En Masse Entertainment, whereas the PC version would be published by Gameforge.[79]
R&D
Krafton AI, headquartered in Seoul, is a research and development center focused on advancing deep learning technologies.
Supported studios and companies
Krafton supports various studios and companies worldwide, including: