Konami's Ping Pong can be played singleplayer or multiplayer, using 11 point scoring rules; the first player to attain a score of 11 or higher, leading by two points, wins the game (to a maximum of 14-14, at which moment the next point wins). The player must win the best of two out of three games in order to win the match. The playfield is shown from an isometric perspective with the players displayed as disembodied hands; players placed on the far-side of the table will find hitting the ball is much more difficult, but the player is always positioned on the near side during the single player mode. All the essential moves are represented: forehand, backhand, lob, and smash.
The game includes the penguinprotagonist from Konami's earlier title Antarctic Adventure on the title screen and as a member of the audience in the game. This penguin would be later be known as Penta. In the introductory animation, a pingpong ball bounces along the table, and finally hits Penta on the head, who appears to faint.
Reception
In Japan, Game Machine listed Konami's Ping Pong on their September 1, 1985 issue as being the nineteenth most-successful table arcade unit of the month.[2]
In 1985, the game was released by Konami for MSX computers and in 1986, the game was ported to the Amstrad CPC, Commodore 64 and ZX Spectrum by Imagine Software and Bernie Duggs, under the name Ping Pong. Apart from scaled-down graphics and sound due to limited system capabilities, the ports perfectly replicate the arcade gameplay.
In 1987, the game was ported to the Famicom Disk System as Smash Ping Pong and published by Nintendo. Nintendo's character Donkey Kong Jr. replaces Konami's Penta in the crowd. Diskun, a Famicom Disk System Mascot, also replaces Pentarou in a title screen.
Legacy
The game was re-released on the WiiVirtual Console in Japan and the PAL region (the latter got this as an import game under the title Smash Table Tennis).