Johan Andersson is a Swedish video game designer and studio manager for Paradox Tinto, a Barcelona-based division of Paradox Interactive.
Before working for Paradox Interactive, he was an employee of Funcom where he worked as a programmer for Sega Genesis games, such as Nightmare Circus and NBA Hangtime.[1] He began working at what would later become Paradox Interactive in 1998, joining the original team that had been developing Europa Universalis.[2][3]
Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome.[4]
Andersson's design philosophy is "to create believable worlds."[5]
In June 2020, he became the lead of Paradox Tinto, a newly established studio based in Barcelona.[6]
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