Avery-Weir received little formal art training, other than occasional art and cartooning classes while growing up.[3] At college they produced a weekly comic in their college newspaper called “The Absolute Sum of All Evil”.[3]
Career
Up until 2008, Avery-Weir worked as a web developer for RealEstate.com.[2] Prior to their fully released games, Avery-Weir developed hobby game projects in Logowriter, Hypercard, DOS batch scripts, Megazeux, and Inform 6 and 7.[2]
Avery-Weir wrote most of their games in the language ActionScript 3 for the Flash platform.[3] Avery-Weir takes responsibility for the graphics, the programming, and the design of the games.[3] They funded their work through a bid-based model, where casual gaming portals such as Kongregate or Armor Games bid to sponsor Flash projects in exchange for privileges such as their logo appearing in the final game, site exclusivity, or other benefits. Avery-Weir's games are developed start to finish, and then offered up for sponsorship as a complete product. Says Avery-Weir, "That means that I get to maintain creative freedom, although it does introduce uncertainty. I’m never quite sure if a game is going to get sponsors interested at all."[3][4]
^ abcHall, Taylor (July 21, 2009). "Q. & A. Gregory Weir". Dudgy.com - Pixel Culture on the Internet. Archived from the original on August 15, 2011. Retrieved March 15, 2010.
^ abcdefBernardi, Joe (March 18, 2009). "Gregory Weir". Whose Fault Is That: Interviews With Wonderful People. Archived from the original on December 16, 2012. Retrieved February 26, 2010.
^ abcCitro, Angelantonio (July 6, 2009). "Intervista a Gregory Weir" [Interview with Gregory Weir]. Indie Vault (in Italian). Archived from the original on September 25, 2009. Retrieved March 15, 2010.