Gambit (British game show)

Gambit
GenreGame show
Created byMerrill Heatter
Bob Quigley
Presented byFred Dinenage (1975–1983)
Tom O'Connor (1984–1985)
Gary Thompson (1995)
StarringAnn Dunsford (1975)
Michelle Lambourne (1976–1985)
Joanna Park (1995)
Country of originUnited Kingdom
Original languageEnglish
No. of series11
No. of episodes142
Production
Running time30 minutes (inc. adverts)
Production companyAnglia
Original release
NetworkITV
Release3 July 1975 (1975-07-03) –
28 May 1985 (1985-05-28)
NetworkAnglia
Release23 July (1995-07-23) –
5 November 1995 (1995-11-05)
Related
Gambit

Gambit is a British game show based on the American version of the same name. It first aired on ITV from 3 July 1975[1] to 28 May 1985, hosted by Fred Dinenage from 1975 to 1983 and finally hosted by Tom O'Connor from 1984 to 1985. It was revived from 23 July to 5 November 1995 only in the Anglia region with Gary Thompson as host.

Gameplay

Original Version

Main Game

The object of the game was that of blackjack: come as close to 21 as possible without going over (or "busting"). As in blackjack, the cards from 2 to 10 were worth their face value; picture cards (Kings, Queens and Jacks) counted as 10 and Aces could count as either 1 or 11.

The host asked a series of questions to two married couples. The couple who buzzed in and answered the question correctly won control of the top card from a deck of over-sized (but otherwise regulation) playing cards. An incorrect answer gave the opposing couple a chance to respond and steal control of the card. The first card was shown face up at the beginning of each game, but each subsequent card was presented face down and then turned up once the couple in control decided who should receive it.

The couple who gained control of a card could either add it to their own hand or pass it to their opponents. After a couple received any card, whether by taking it for themselves or having it passed to them, they could elect to stick if they had a total of 12 or higher and were in the lead. Once a couple stuck, they could not answer any questions or receive any more cards for the remainder of that game; the opponents then answered up to three more questions in an attempt to best them, receiving a card after each correct answer. Sticking was not permitted if the scores were tied.

A couple could win a game in any of the following ways:

  • Reaching 21 exactly. Doing so awarded the Gambit Jackpot, a cash prize that began at £200 and increased by £50 after each match in which it went unclaimed, to a maximum of £500.
  • If their opponents busted.
  • If they stuck and their opponents failed to exceed their total before either giving two incorrect answers or playing all three questions, whichever came first.
  • If their opponents stuck and they exceeded that total without busting.

Each game won was worth £20. The first couple to win two games won the match and advanced to the bonus round.

The Gambit Board

The winning couple played the Gambit Board, which displayed numbers from 1 to 21 that had prizes hidden behind them. On each turn, the couple chose a number from 1 to 20, received the prize behind it, and had a card added to their hand. They could not choose #21, which concealed a group of star prizes.

The game could end in one of three ways:

  • Choosing to stick, which allowed them to keep all prizes revealed to that point. A couple could stick if they feared that the next card would cause them to bust, or if they had found a desirable prize and did not want to risk losing it.
  • Busting, which forfeited all prizes.
  • Reaching 21 exactly, which allowed them to keep all revealed prizes and also gave a choice of the star prizes hidden behind #21.

Couples remained on the show until they were defeated in the main game, won a star prize, or played the Gambit Board twice. Prizes won from the board were removed from play in subsequent playings, along with their associated numbers. If a couple chose to stick, the next card would be dealt from the deck in order to learn whether they would have busted by playing on.

1995 version

For this version, the rules and setup were radically different (inspired by an unsold American Gambit pilot from 1990). Two solo players competed, and were asked a question with two possible answers. The answers would appear on a video screen to the right of the host's podium and the contestant who rang in would have to determine if one, both, or neither of the two answers applied to the question. Answering a question correctly would earn them a card, which they had the option of passing or keeping. As before, contestants had the option of sticking.

Transmissions

Series Start date End date Episodes
1 3 July 1975[2] 25 September 1975[2] 13[2]
2 2 July 1976[2] 24 September 1976[2] 13[2]
3 12 July 1977[2] 6 October 1977[2] 13[2]
4 15 July 1978[2] 5 October 1978[2] 13[2]
5 30 March 1979[2] 22 June 1979[2] 13[2]
6 28 October 1980[2] 20 January 1981[2] 12[2]
7 5 April 1982[2] 12 July 1982[2] 14[2]
8 25 March 1983[2] 23 June 1983[2] 11[2]
9 14 May 1984[2] 13 August 1984[2] 13[2]
10 26 February 1985[2] 28 May 1985[2] 14[2]
11 23 July 1995 5 November 1995 13

References

  1. ^ "Anglia at 21 - ITV - Transdiffusion". www.transdiffusion.org.
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad "TVBrain - Kaleidoscope - Lost shows - TV Archive - TV History". www.tvbrain.info.