Empire I: World Builders

Empire I: World Builders
Developer(s)Interactive Fantasies
Publisher(s)Edu-Ware[1]
Designer(s)David Mullich
SeriesEmpire
Platform(s)Apple II
Release1981

Empire I: World Builders is a 1981 video game for the Apple II published by Edu-Ware. It is the first game in the Empire trilogy, followed by Empire II: Interstellar Sharks (1982) and Empire III: Armageddon (1983).[2]

Gameplay

Set during the initial colonization period of a galactic Imperial civilization, the player chooses one of three classes (miner, missionary, or homesteader) and departs from the New York city spaceport to practice their chosen trade on the newly colonized planets.[3]

Reception

Rudy Kraft reviewed Empire I: World Builders in The Space Gamer No. 51.[4] Kraft commented that "I cannot recommend buying the game. The general system is interesting, and another game with fewer flaws would be a top-notch product, but World Builders is not."[4]

References

  1. ^ Bowker, R.R. (November 1983). Bowker/Bantam 1984 Complete Sourcebook of Personal Computing. Bantam Electronic Publishing. p. 254. ISBN 978-0-8352-1765-1.
  2. ^ Tringham, Neal Roger (10 September 2014). Science Fiction Video Games. CRC Press. pp. 153–154. ISBN 978-1-4822-0389-9.
  3. ^ Sipe, Russel, ed. (January–February 1983). "Empire I – World Builders". Taking a peek. Computer Gaming World. Vol. 3, no. 1. Anaheim, California: Golden Empire Publications. p. 6. ISSN 0744-6667 – via Internet Archive.
  4. ^ a b Kraft, Rudy (May 1982). "Capsule Reviews". The Space Gamer (51). Steve Jackson Games: 35–36.