Dungeon Master's Guide 2 gives expansions for the Dungeon Master to add to a campaign.
The Dungeon Master's Guide 2 contains information on group storytelling, advanced encounters, skill challenges, customizing monsters, adventures and paragon campaigns. Although it does contain artifacts, it does not contain standard magic items.
Shannon Appelcline commented that with Fourth Edition Dungeons & Dragons, Wizards intended to publish only three books for each setting, beginning with the poorly-received Forgotten Realms Campaign Guide, Forgotten Realms Player's Guide and Scepter Tower of Spellgard in 2008, and "The next year saw the clockwork production of Dungeon Master's Guide 2 (2009), Monster Manual 2 (2009) and Player's Handbook 2 (2009), as well as the reappearance of Eberron through the typical two books and an adventure – the latter released as part of Free RPG Day. These setting books were much better accepted, perhaps because the 4e nay-sayers had now moved on to other games."[1]: 300
Reception
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