Draft:GD updates
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In 2013 when Robert Topala was making Geometry Dash, he originally called it Geometry jump, but when he fully released it, he called it Geometry Dash and it was made using the Cocos2d software engine and was kinda solid than the other mobile games, Updates: 1.0 was the first update of Geometry Dash with 5 difficulties: easy, normal, hard, harder, and insane and there was also 2 gamemodes: The cube mode and the ship mode, 7 levels called Stereo Madness, Back on Track, Polargeist, Dry Out, Base after Base, Can't Let Go, and Jumper, some player icons and a few player colors, the ship only used the P1 color and not the P2 color until later updates (we'll get to that in a while) and a level editor where you could build and upload levels to the community. Update 1.1: The second Geometry Dash update was another update that included the ability to comment on community levels, more player colors and icons, a new main level called Time Machine, and some bugs fixed and patched. 1.2: The third update of the game included more icons, some patched bugs and a new gamemode called The Ball introduced in the new main level Cycles, which in the ball gamemode instead of jumping like the cube or flying like the ship when you tap, you switch gravity without teleporting up and down and more fixed bugs. Update 1.3: the fourth update of the game introduced blue pads and blue orbs that switch gravity and a new level called Xstep and it also introduced the demon difficulty, a difficulty made in 1.3 because the level demon park by m2col was harder than any level seen, even harder than insane so the demon difficulty was created with 5 subcategories: Easy Demon, Medium Demon, Hard Demon, Insane Demon, and Extreme Demon. Update 1.4: the fifth update of the game finally allowed the ship mode to have both the P1 and P2 colors and there was a second ship icon (all the other icons were for the cube) which you could unlock by completing the new main level Clutterfunk and the update also introduced the mini mode, a mode that could make the icon smaller and less jump power. Update 1.5: a new update brought 2 new main levels: theory of everything and electroman adventures and a new gamemode called The ufo which was a flying gamemode that would jump slightly in the air with a tap and more bugs were fixed but a minor update called 1.51 fixed and patched a bug where players with large levels saved would crash. Update 1.6: the update introduced the new mechanic: secret coins, basically they were what you would earn by finishing a map pack (3 user levels in an official map pack, example: the alpha pack with retray, sonar and level easy) and the new main level clubstep where you could earn 10 secret coins just to unlock the new main level that is a demon. update 1.7 introduced speed portals including a 0.8x speed portal, 1x speed portal, 1.25x speed portal, 1.50x speed portal, and 1.85x speed portal, a new level called electrodynamix, and there were some bugs fixed and patched. Update 1.8 introduced the dual mode, a mode where your icon could be 2 of them with reverse gravity and flipped colors on your icon and was first seen in the new main level hexagon force and some more bugs patched and fixed. Update 1.9 THE GOLDEN UPDATE!!! update 1.9 was a really good update and after 4 updates of waiting, it introduced the wave gamemode, basically similar to the ship but when you tap or click, it goes diagonally up and if you let go, it goes diagonally down, and also, geometry dash was finally added onto steam games after users could only play pc on emulators and man was it good also with new main levels called blast processing and theory of everything 2 which took 20 secret coins to unlock and the update was amazing! Update 2.0, the most revolutionary update, it introduced a new gamemode called the robot in which if you tap or click it jumps like the cube but if you hold for a second it goes like 3 blocks higher than the cube and the move trigger and some other gameplay triggers were added to enhance the experience and new levels called geometrical dominator and deadlocked which took 30 secret coins to unlock. Update 2.1: another update introduced the spider gamemode, which could flip gravity by teleporting and a new level called fingerdash and there were more effect and gameplay triggers. and then the finale: 2.2 introduced the swingcopter gamemode which when you tap or click it switches gravity and is a flying gamemode and a new level called dash was made and even more triggers and other things were added to the editor and there was a better way to make decorating levels easier!
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