Deep Blue versus Kasparov, 1997, Game 6

IBM's Deep Blue
(model)
World Champion Garry Kasparov
Animation of the game

Game 6 of the Deep Blue–Kasparov rematch, played in New York City on May 11, 1997 and starting at 3:00 p.m. EDT, was the last chess game in the 1997 rematch of Deep Blue versus Garry Kasparov.

Deep Blue had been further strengthened from the previous year's match with Kasparov and was unofficially nicknamed "Deeper Blue". Before this game the score was tied at 2½–2½: Kasparov had won the first game, lost the second game, and drawn games 3, 4, and 5 (after having advantageous positions in all three).

The loss marked the first time that a computer had defeated a World Champion in a match of several games. This, as well as the fact that Kasparov had lasted only 19 moves in a game lasting barely more than an hour, attracted much media attention.

The game

White: Deep Blue   Black: Kasparov   Opening: Caro–Kann Defense, Steinitz Variation (ECO B17)

1. e4 c6

Somewhat atypically, Kasparov plays the solid Caro–Kann Defense. In later matches against computers he opted for 1...e5 or 1...c5, the sharp Sicilian Defence, Kasparov's usual choice against human opponents.
abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
d7 black knight
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black pawn
g5 white knight
d4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Position after 5.Ng5

2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7 5. Ng5 (diagram)

This relatively recent innovation breaks one of the classic opening principles ("don't move the same piece twice in the opening"), but puts pressure on the weak f7-square. Kasparov had played this move himself as White at least three times earlier.

5... Ngf6 6. Bd3 e6 7. N1f3 h6? (diagram)

abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
d7 black knight
f7 black pawn
g7 black pawn
c6 black pawn
e6 black pawn
f6 black knight
h6 black pawn
g5 white knight
d4 white pawn
d3 white bishop
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Position after 7...h6?
A strange choice by Kasparov, one of the most theoretically knowledgeable players in chess history. It has been suggested that it was a blunder and Kasparov got his opening moves mixed up, playing ...h6 a move too early. The normal 7...Bd6 8.Qe2 h6 9.Ne4 Nxe4 10.Qxe4 was played in Kasparov–Kamsky, 1994 and Kasparov–Epishin, 1995, among other games. The upcoming sacrifice is well known to theory and Kasparov must have known about it (in fact, there are some reports[which?] that he even wrote an article supporting 8.Nxe6 as a refutation).
Feng-Hsiung Hsu, the system architect of Deep Blue, suggests that it was a deliberate 'anti-computer' move by Kasparov.[1] Objectively speaking, the move may be okay, although the resulting position is very tough for a human player to defend as Black. White's response is very strong, but the computer programs Kasparov was familiar with could not play it properly. Several were specifically forbidden from playing Nxe6, because they lost too easily. So Hsu suggests that Kasparov expected that Deep Blue would either sacrifice the knight and then get into difficulties, or retreat it and lose a tempo.

8. Nxe6!

The computer is aided by having this knight sacrifice programmed into its opening book. This move had been played in a number of previous high-level games, with White achieving a huge plus score. As an indication of how far computer chess has progressed in the 20 years after this match, modern programs deprived of their opening books are able to correctly evaluate Nxe6 as strongest; but at the time this was played it was considered probable based on other programs' performance that it was only the opening book that was responsible for this choice.[citation needed] The compensation White gets for the material is not obvious enough for the computer to see by itself.[2]

8... Qe7?

Instead of taking the knight immediately, Kasparov pins the knight to the king in order to give his king a square on d8. However, many annotators have criticized this move and said that Kasparov ought to have taken the knight immediately. Although the black king uses two moves to reach d8 after 8...fxe6 9.Bg6+ Ke7, the black queen can be placed on the superior c7 square.

9. 0-0

White castles so that 9...Qxe6?? loses to 10.Re1, pinning and winning the black queen. Black must now take the knight or he will be a pawn down.
abcdefgh
8
a8 black rook
c8 black bishop
d8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
d7 black knight
e7 black queen
g7 black pawn
c6 black pawn
e6 black pawn
f6 black knight
g6 white bishop
h6 black pawn
d4 white pawn
f4 white bishop
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
d1 white queen
f1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Position after 11.Bf4

9... fxe6 10. Bg6+ Kd8 11. Bf4 (diagram)

If Black's bishop were on d6 instead of f8, White would not be able to play this. For the sacrificed knight, White's bishops have a stranglehold on Black's position. Black, having moved his king, can no longer castle, his queen is blocking his own bishop, and he has trouble getting out his pieces and making use of his extra knight.

11... b5?

The first new move of the game and Deep Blue must now start thinking on its own. Kasparov's idea is to get some breathing room on his queenside and prevent White from playing c2–c4. However, this move has been marked as a mistake by Schwartzman,[3] Seirawan,[4] and Rajlich[5] as it weakens the queenside pawn structure and invites White to open lines.

12. a4 Bb7

Keeping lines closed with 12...b4 was mandatory according to Keene, but then 13.c4 would cramp Black's game.[6]

13. Re1 Nd5 14. Bg3 Kc8 15. axb5 cxb5 16. Qd3 Bc6 17. Bf5

White is pounding at Black's e6-pawn and is planning to invade the position with his rooks. Kasparov cannot hold onto all his extra material and must surrender his queen for a rook and a bishop.

17... exf5 18. Rxe7 Bxe7 19. c4 1–0

Black resigns because the white queen will soon invade through c4 or f5, and once Re1 is played, White will have a winning position. A sample line would be: 19...bxc4 20.Qxc4 Nb4 (20...Kb7 21.Qa6 mate!) 21.Re1 Kd8 22.Rxe7 Kxe7 23.Qxb4+.
abcdefgh
8
a8 black rook
c8 black king
h8 black rook
a7 black pawn
d7 black knight
e7 black bishop
g7 black pawn
c6 black bishop
h6 black pawn
b5 black pawn
d5 black knight
f5 black pawn
c4 white pawn
d4 white pawn
d3 white queen
f3 white knight
g3 white bishop
b2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Final position after 19.c4

After the game Kasparov accused the Deep Blue team of cheating (i.e. having a team of human masters to aid the computer). Although Kasparov wanted another rematch, IBM declined and ended their Deep Blue program.[7]

See also

References

  1. ^ Feng-Hsiung Hsu (2002). Behind Deep Blue. Princeton University Press. pp. 255–256. ISBN 0691118183.
  2. ^ "Deeper Blue Beats Kasparov". Chess Life (Special Summer, 1997). United States Chess Federation.
  3. ^ Chess Life, Special Summer 1997
  4. ^ ChessCafe.com, see link in the "External links" section
  5. ^ Rajlich, Vasik (2010). "Man vs Machine". New in Chess (2): 50–56.
  6. ^ Raymond Keene (2005). Chess Terminators. Hardinge Simpole Publishing. p. 104. ISBN 1-84382-171-0.
  7. ^ Anderson, Mark Robert (2017-05-11). "Twenty years on from Deep Blue vs Kasparov: how a chess match started the big data revolution". The Conversation. Retrieved 2024-01-28.