In August 2016, soon after the release of No Man's Sky, No Mario's Sky was created by ASMB Games, a team based in Australia, for Ludum Dare 36 in 72 hours.[1][5] The team consisted of Alex McDonald (art and sound director),[6] Sam Izzo, Max Cahill, and Ben Porter.[6][7]
DMCA removal and re-release
Nintendo sent a Digital Millennium Copyright Act (DMCA) notice to Itch.io on 4 September 2016, requesting that No Mario's Sky be removed due to it infringing "Nintendo's copyrights in its Super Mario video game franchise, including but not limited to the audiovisual work, images, and fictional character depictions".[8] In response, the official page for No Mario's Sky was updated to indicate that the game was no longer available, and the downloads for the game were replaced with a link to the DMCA notice.[9] On 5 September, the game was re-released as DMCA's Sky, with all in-game elements and terms that directly referenced Super Mario replaced with non-copyrighted counterparts.[5][10]
Deep Sky
ASMB Games released a prototype called Deep Sky as a spiritual successor to the game, later stating that further development had been stalled due to lack of funding.[4][11]