There are 150 levels and 31 bonus levels. The levels were designed by Scott Davis, Danny Sosebee, Lee Rider, Joel Byers, Jim Treadway, Gabriel Beckett and Ron Degen. Music was composed by Ken Calderone, and graphics were by Nina, Dan Burke and Ken Beckett.[1]
The player guides a robot down a series of mines to collect crystals of different colors (and worth different point values). Along the way, the robot encounters wooden blocks, which can be blown up or sawed through, boulders of different types, dirt, which can be shot away with the robot's blaster, and a variety of monsters. The robot can also discover shields, radioactivity protection, deposits of copper, silver and gold, and caches of TNT. The metal deposits become bonuses to the player's score, while the other items can be used to complete various levels of the game.
Reception
CVG Magazine reviewed the Lynx version in their May 1992 issue, giving it a rating of 83 out of 100.[2]
Re-releases
In 2000, Songbird Productions produced a sequel, Crystal Mines II: Buried Treasure on CD-ROM for Microsoft Windows. This CD-ROM requires the original game and a Lynx-to-PC serial cable to run, allowing the editing and creation of all new levels. This was followed in 2003 by a cartridge release of Crystal Mines II: Buried Treasure with the original 181 levels and 125 new levels.
In 2020, Crystal Mines II was re-release for the Evercade as part of the Atari Lynx Collection 1 cartridge. It features extra levels which were not part of the original Lynx cartridge.