The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty-four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends. It is the player's job to use the less advanced carrier to colonise the islands and destroy the enemy carrier.
Gameplay
Carrier Command is played as a real-time strategy and simulation game with the player having direct control over the friendly vehicles.
Except for the Commodore 64 version, Carrier Command uses filled-in vector graphics to create a three-dimensional view of the game world. The carrier and the vehicles it carries have full 360-degree freedom of rotation. In the Commodore 64 version, the gameplay is from a top-down 2D viewpoint.
The player's carrier, called the ACC Epsilon, is a very complex system with its own weaponry and automatic repair systems. Damage to the carrier is repaired by the automatic repair system. With the exception of the superstructure and the repair system itself, it is possible to fully repair any system in the carrier from 100% damage. If the superstructure reaches 100% damage, the carrier is destroyed and the game is lost.
The carrier carries up to eight Manta remote-controller aircraft and up to eight Walrus remote-controlled amphibious vehicles. Up to four of each can be operational at one time. The remote control of the Manta and Walrus vehicles has to be linked through the carrier. If they venture too far from the carrier, contact with the vehicles is lost, resulting in their destruction. Part of the appeal of the game lies in the control of these auxiliary vehicles.
The islands in the game are flat and rectangular, surrounded by sloping beaches. Neutral islands are covered in trees. A neutral island can be claimed to the player's side by dropping an ACCB unit from a Walrus to the island. Some islands are claimed by the enemy. To capture an enemy island, a Walrus may fire a virus pod at the opening on the front of the enemy command centre.
Computer Gaming World in 1988 praised the game's blend of strategic and tactical play, recommending it as an improvement over Starglider.[17] A 1992 survey in the magazine of wargames with modern settings gave the game two and a half stars out of five, describing it as a "futuristic arcade game",[5] and two 1994 surveys gave it two stars.[18][19] The ZX Spectrum version was awarded a "Crash Smash" with 97%, and was awarded 94% by Your Sinclair,[1] and was placed at number 12 in the Your Sinclair official top 100.
In 1991, PC Format named Carrier Command one of the 50 best computer games ever. The editors called it "a splendid mixture of strategic planning and arcade action".[20]Carrier Command was named the 56th best computer game ever by PC Gamer UK in 1997. The editors wrote that it "packs more flight-sim, sea-sim and tank-sim action and strategy than a dozen of your so-called CD-ROM games could manage in a million or more megabytes."[21]
Legacy
Carrier Command was followed by Battle Command, where the player controls a tank.
Carrier Command: Gaea Mission (2012) is a modern remake by Bohemia Interactive's Prague studio. It's a real-time action/strategy game, where the overarching objective is to conquer and control islands. It features a vast 33-island archipelago on the planet-moon Taurus.
Carrier Command 2 was announced in December 2020. It was published by the reconstituted Microprose and was released August 10, 2021 on Steam.[23] Included in the purchase is a virtual reality version of the game. There is a multiplayer component using invitation systems through Steam or by invitation code. Players cooperatively play utilizing different stations aboard the carrier deck. The sequel received mixed reviews, with The Games Machine rating it 6.7/10 points and calling its gameplay "brilliant" but "brought down by obtuse and ancient systems".[24]