The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer Jon Ritman and artist Bernie Drummond would further develop for 1987's Head Over Heels, and is notable for implementing an early example of a save game system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").[4]
Batman was received well by the computer game press at the time. Crash gave it a rating of 93%,[1]Your Sinclair scored it 9/10[11] and Sinclair User gave it five stars and rated it as a "classic".[4] The game reached the number one position in the Amstrad, ZX Spectrum and All-Format charts in the same week in May 1986.[12]