Atlantis is a media franchise owned by The Walt Disney Company. The franchise began in 2001 with the release of the film Atlantis: The Lost Empire.
Atlantis: The Lost Empire is a theatrical film produced by Walt Disney Animation Studios—the first science fiction film in Disney's animated features canon.
Atlantis: Milo's Return is a direct-to-video film and is a sequel to Atlantis: The Lost Empire.
Originally, Disney was developing a theatrical sequel, but it was abandoned once The Lost Empire was less successful than anticipated. Gary Trousdale and Kirk Wise were set to return as directors, along with Don Hahn as producer and John Sanford as story supervisor. According to Wise, the sequel would have seen most of the original characters return. The main villain was to be a cybernetic version of Helga Sinclair, who survived the balloon crash at the end of the first film, and established her own mercenary group to raid Atlantis.[1]
The film was also meant to inspire an animated television series entitled Team Atlantis, which would have presented the further adventures of its characters. The series would feature episodes with different legends incorporated, such as Puck, the Loch Ness Monster, and the Terracotta Warriors. One of the episodes of Team Atlantis that was never animated entitled "The Last" featured an appearance by Demona from Greg Wiseman's previous Disney series Gargoyles and served as a pseudo-crossover between them. However, because of the film's under-performance at the box office the series was not produced either.
In 2003, Disney ended up releasing a direct-to-video sequel film to The Lost Empire titled Atlantis: Milo's Return, consisting of three episodes planned for the aborted series, with some additional animation done to link the stories more closely.
Atlantis: The Lost Empire – Search for the Journal is a first-person shooter game developed by Zombie Studios and published by Disney Interactive. It was released on May 1, 2001, for Microsoft Windows.
Atlantis: The Lost Empire – Trial by Fire is a first-person shooter game developed by Zombie Studios and published by Disney Interactive. It was released on May 18, 2001, for Microsoft Windows.
Atlantis: The Lost Empire is an action-adventure game developed by Eurocom Entertainment Software and published by Sony Computer Entertainment for the PlayStation,[2] and a platform game developed by Eurocom Entertainment Software for the Game Boy Color and 3d6 Games for the Game Boy Advance, and published by THQ on both consoles. The PlayStation version was released on June 12, 2001, the Game Boy Color version was released on June 14, 2001, and the Game Boy Advance version was released on September 28, 2001.[3][4]
Milo, Audrey, Helga, Kida, and Vinny appear as playable characters in the role-playing mobile game Disney Heroes: Battle Mode.
The Atlantean culture is a recurring element in the game Disney Dreamlight Valley, where it is referred as the "Ancient Civilization". Various ruins based on the city of Atlantis are found in various places in the village. The diary notes of the valley's ruler (the player) are also written in Atlantean language.[5]
The soundtrack to Atlantis: The Lost Empire was released on May 22, 2001. It consists primarily of James Newton Howard's score and includes "Where the Dream Takes You", written by Howard and Diane Warren and performed by Mýa. It was also available in a limited edition of 20,000 numbered copies with a unique 3D album cover insert depicting the Leviathan from the film. A rare promotional edition (featuring 73 minutes of material, compared to the 53 minutes on standard commercial editions) was intended only for Academy of Motion Picture Arts and Sciences voters, but was bootlegged and distributed with fan-created artwork.
The Atlantean language is a constructed language created by Marc Okrand for Disney's film Atlantis: The Lost Empire. The language was intended by the script-writers to be a possible "mother language", and Okrand crafted it to include a vast Indo-European word stock with its very own grammar, which is at times described as highly agglutinative, inspired by Sumerian and North American languages.
To create this, Dr. Okrand took common characteristics of all world languages and applied them to the Proto-Indo-European language. His main source of words (roots and stems) for the language is Proto-Indo-European, but Okrand also uses ancient Chinese, Biblical Hebrew, Latin and Greek languages, along with a variety of other ancient languages or ancient language reconstruction.
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