In Afrika, the player assumes the role of a photojournalist hired to take images of various animals in Africa, as the name indicates. Gameplay is mission-driven; players receive e-mails at the base camp instructing them to which animals they must photograph. Players may then travel by foot, car, or hot air balloon to the areas where the requested animals are found in order to photograph them.[4] The in-game camera is controlled by the Sixaxis. Depending on the quality of the photograph taken, the player will earn in-game money. The money can then be spent on new supplies, such as an upgraded camera.[5] Real-life photos and footage of the animals can be unlocked. When unlocked, the content is stored in the "Animal Library".
The soundtrack for the game was composed, orchestrated, and conducted by Wataru Hokoyama.[6]
Development
Sony first showed a trailer for Afrika at E3 2006. This generated buzz, however, other than the title, little was actually known about the project.[7]
In 2008 Sony put up an official website for the game.[8] Soon after a game description was posted on the Japanese retailer Gamestar's website with a trailer indicating the game was about a photojournalist.[9][10]
The U.S. version of Afrika was announced at E3 2009. The game's North American release date was October 6, 2009.[1]
The game received mostly mixed reviews. Famitsu scored the game 29/40.
According to Media Create sales data, Afrika debuted in second place during its release week in Japan, selling 38,423 units.[17]
The game's soundtrack was awarded "Best Original Video Game Score" by The Hollywood Music Awards 2008.[18] Movie Music UK has the only review of the soundtrack and gave it 4.5/5.0, saying "Hokoyama has left a strong impression with the wonderful music he has composed. This is a soundtrack you cannot pass up".[19]