During the Arab-Israeli War of October 1973, Israeli forces tried to open a bridgehead over the Suez Canal to exploit a perceived gap in the Egyptian line, and instead ran up against a strong force. The battle took place in the vicinity of an Egyptian research station that used Japanese equipment. Israeli observers mistook the Japanese Kanji characters on the machinery for Chinese Hanzi, leading to the misnomer "The Chinese Farm".[1]: 311 Across Suez is a introductory-level simulation of this battle.
Components
11 in × 17 in (280 mm × 430 mm) paper hex grid map
40 die-cut counters
rules booklet
various playing aids
a six-sided die
small 9 in × 12 in × 1 in (229 mm × 305 mm × 25 mm) game box
Gameplay
Each turn represent 8 hours of game time, and takes the following sequence:
Israeli movement
Israeli combat
Egyptian movement
Egyptian combat
The game lasts seven turns.
Victory conditions
Israeli victory: The Israeli player must
place a bridging unit on a specific hex on the Suez Canal
move a minimum of six combat units across the Suez
maintain an unblocked line of communications to the bridging unit at the end of the last turn
Egyptian victory: Prevent any of the Istraeli victory conditions.
Publication history
In 1980, SPI published four "gateway" games in small boxes with simplified rules, intended to introduce new players to the wargaming hobby: Leningrad; The Big Red One (originally titled Bulge); Austerlitz; and Across Suez,[2] a game designed by Jim Dunnigan and Mark Herman, with cartography and graphic design by Redmond A. Simonsen.
After SPI went out of business, Decision Games acquired the license for Across Suez and republished it in 1995. Decision added two variants (airborne landings and amphibious landings) and two new scenarios, which required 16 additional Arab and Israeli counters and 18 Soviet and American counters.
Hobby Japan published a Japanese version.
Reception
In Issue 5 of Casus Belli, Henri Gregoire thought that the rules "reflect the surprise and shock of the first fight." He agreed this was a good game for beginners, pointing out that with only seven turns, the game was quick, and could be completed in two hours.[2]