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Adol is traveling through new lands, in search of more adventure, when he hears of the vanished desert city of Kefin. He sets off to investigate this ancient city's disappearance.
Gameplay
This section needs expansion. You can help by adding to it. (February 2014)
The RPG-style statistical elements and the overhead view of most of the previous games are retained in Ys V. As in Ys III, there is no auto-attack; the player must press a button to swing Adol's sword. Adol is also given the ability to jump and defend with his shield. A new magic system is introduced in Ys V as well, which requires the player to charge up spells by holding a button before they can be cast. Adol must level up physical skills and magical skills separately.
Release
Ys V was originally released on December 29, 1995 in Japan for the Super Famicom. The following year, Falcom released a second version of the game with a higher difficulty level, known as Ys V Expert.[3] A remake was developed by Arc System Works and published by Taito for the PlayStation 2 on March 30, 2006.[4]
Reception
Japanese publication Famitsu gave the original SFC version of the game a score of 26 out of 40. Famitsu also scored the PS2 release of Ys V a 28 out of 40.[4]Super GamePower gave it a 4/5.[5]
References
^イースV 失われた砂の都ケフィン, Īsu Faibu: Ushinawareta Suna no Miyako Kefin