Virtua Tennis, known in Japan as Power Smash (パワースマッシュ, Pawā Sumasshu), is a 1999 tennisarcade game created by Sega. The player competes through tennis tournaments in an arcade mode. It was ported to the Dreamcast in 2000, and to Windows in 2002. A Game Boy Advance version was also released in 2002, followed by an N-Gage version in 2003. For the home console market, the game was expanded with the introduction of the campaign mode.
The player must win five matches played on different surfaces and venues to win a tournament. If the player performs well enough, he is challenged by Master, one of the game's bosses.
Exhibition
This is a single match in which the options are customizable.
The match can be played as singles or doubles with up to four human players (two for singles). The duration can be varied between one game and one set. Other options include the court that the match is played on and the skill of the opponent(s).
World Circuit
Users have to win matches and complete training exercises in order to progress and unlock new ones. The user enters with a rank of 300th, which improves as matches are won. These matches are unlocked by completing easier matches or training exercises. The focus of the training exercises are to be fun, rather than realistic. Each exercise has three levels, with the difficulty increasing progressively. By completing the hardest difficulty with a certain amount of time left or points scored, an outfit is unlocked, which players can wear in all modes.
Virtua Tennis was developed by Sega AM3. The producer, Mie Kumagai, wanted to create a game that appealed to broad demographics of players, taking note of the large number of one-on-one fighting games that proliferated throughout Japanese arcades during the 1990s.[5][6] She also wished to replicate the critical and commercial achievements of Sega AM2's soccer title Virtua Striker, which was directed by Satoshi Mifune and was a hit among a wide range of age groups.[5]
Kumagai began planning a game that could serve as a both a fun, casual experience and competitive, hardcore experience for people to play with friends and family in arcades and at home.[6][7] Her initial proposal, a basketball game was rejected, while her alternative proposal, a tennis game, was accepted.[5] However, the potential for the project's success was still met with a large amount of skepticism within Sega.[7] After Kumagai acquired a programmer, they made a trip to a tennis school for research, and began designing a unique paddle controller. By twisting this paddle, the user could switch between forehand and backhand shots, but after months of in-house experimentation it proved too difficult to operate. Taking advice from Mifune, the team simplified the controls to a more traditional joystick and buttons. User reception at location testing and in Sega's offices proved to be very positive and development thereafter was smooth.[5][7] Sega executives feared the game's original Japanese title, Power Smash, would not translate well to overseas audiences. For its North American and European localizations, the name adopted the familiar Virtua label and was changed to Virtua Tennis.[7]
The Dreamcast version received "universal acclaim", the Game Boy Advance version received "favorable" reviews, and the PC version received "average" reviews, while the N-Gage version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[8][9][10][11] Blake Fischer of NextGen called the Dreamcast version "The best four-player game in a long time, and an excellent single- and two-player diversion. Don't avoid this because it's not football – you'll get more playtime out of it than you think."[35] In Japan, Famitsu gave the same console version a score of 33 out of 40.[19]
Also in Japan, Game Machine listed the arcade version in their February 1, 2000 issue as the third most-successful arcade game of the previous year.[38]
John Thompson of AllGame gave the same arcade version four-and-a-half stars out of five, saying: "With an excellent engine, beautiful graphics and sounds, and an intuitive, deep gameplay system, Virtua Tennis is one of the best arcade games in recent memory. Sega dominated arcades of the late '90s, and with excellent titles such as this, it's easy to see why."[39] Bryan Melville, however, gave the Dreamcast version four stars, calling it "a game that will go down as one of the best arcade ports on the 128-bit system."[40]Edge gave the same Dreamcast version eight out of ten, saying: "Were it not for the irritation caused by the almost unbeatable players in later stages and the inability to play more than a single set per match, Virtua Tennis would have been a near-perfect sports game."[41] The D-Pad Destroyer of GamePro called the same console version "one of the most purely fun sports games in a long time, up there with Sega Bass Fishing in the Games You're Embarrassed To Enjoy category. If you're a sports fan, go get it."[42][c] Four-Eyed Dragon said of the Game Boy Advance version: "Even with sluggish controls and so-so visuals, Virtua Tennis still delivers, especially in the winning career mode where you train your custom-made athletes (both male and female) to become the number-one ranked in the world."[43][d]
The Dreamcast version has been ranked in the top 100 games of all time by IGN both in 2005 (#91)[44] and 2003 (#89).[45]Game Informer placed the Dreamcast version 50th on their top 100 video games of all time in 2001.[46] It was also featured in Guinness World Records 2017: Gamer's Edition where it says that the Dreamcast version got GameRankings score of 91.37% based on 33 reviews.[47]
^Frank Provo (October 29, 2002). "Virtua Tennis Review (GBA)". GameSpot. Red Ventures. Archived from the original on January 20, 2005. Retrieved May 22, 2022.
^Ryan Davis (December 10, 2003). "Virtua Tennis Review (NGage)". GameSpot. Red Ventures. Archived from the original on December 20, 2004. Retrieved May 22, 2022.
^Dan Morris (Christmas 2002). "Virtua Tennis". PC Gamer. Vol. 9, no. 13. Imagine Media. p. 83. Archived from the original on March 15, 2006. Retrieved May 22, 2022.
^"Game Machine's Best Hit Games 25 – TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 603. Amusement Press, Inc. February 1, 2000. p. 17.