A role-playing game based on the Indiana Jones movies was produced by West End Games (WEG) in 1994, called The World of Indiana Jones. It was designed by Brian Sean Perry and was offered in a boxed set, and several adventure modules were written for it. Two sets of pewter miniatures were marketed for use with the game.
Setting
The setting of the game is historical, 1930s pulp era. Players can choose to set aspects of the game at any point in the mid-to-late 1930s. Some adventure packs establish a particular timeline, while others are left to the player's discretion.
System
WEG published The World of Indiana Jones game using its Masterbook system. The supplement Indiana Jones Adventures (1996) included conversion rules for using the D6 System instead.
Characters
The game gave players the option of creating their own characters for The World of Indiana Jones setting.
Themes
The source books were very detailed with information that went beyond what was seen in the films.
Reception
In Issue 17 of Shadis, Jolly Blackburn commented "I've become enthralled with West End Games' new role-playing game, The World of Indiana Jones ... Here's one movie tie-in worthy of the effort. I could hardly wait to crack the box and begin exploring fabulous ruins while Nazis followed closely on my heels." However, Blackburn thought there was not enough background material, commenting, "The books are almost completely devoid of any material on ancient ruins or tombs in which the characters can don their pith helmets and khakis and get down to some serious dungeon crawling."[2]