The Dying Earth

The Dying Earth
Front cover of the first edition
AuthorJack Vance
Cover artistuncredited (first)[1]
LanguageEnglish
SeriesDying Earth
GenreFantasy, Dying Earth subgenre
PublisherHillman Periodicals
Publication date
1950
Publication placeUnited States
Media typePrint (paperback)
Pages175 or 176 (first)[1]
OCLC8479962
Followed byThe Eyes of the Overworld 

The Dying Earth is a collection of science fantasy/fantasy short fiction by American writer Jack Vance, published by Hillman in 1950. Vance returned to the setting in 1965 and thereafter, making it the first book in the Dying Earth series. It was retitled Mazirian the Magician in the Vance Integral Edition (2005),[1] according to Jack Vance's expressed preference.

The Internet Speculative Fiction Database calls it a "slightly connected series of stories" but it was ranked number 16 of 33 "All Time Best Fantasy Novels" by Locus in 1987, based on a poll of subscribers.[1] Similarly, it was one of five finalists for the Best Novel "Retro Hugo" in 2001[1] when the World Science Fiction Society provided 50th anniversary recognition for a publication year without Hugo Awards.

Contents

Notes

All stories are original to the collection.

The Vance Integral Edition puts "Mazirian" first in the volume. The sequence is unimportant as the stories are mostly independent of each other.

Setting

During a far future time, the Sun nears the end its life. The sky ranges from pink to deep blue, lit by a dim red Sun, and strange plants and animals exist. Much of the book is set within the forested country of Ascolais and in the ruined cities covering the landscape.

The setting is marked by the presence of ancient ruins and other fragments of decayed civilizations. The human population is shrinking. Most live in structures built long ago, in varying degrees of ruin, squalor, or luxury. Many also make use of magic (or in some cases, technology) which was created long ago but which they no longer understand. Characters often make carefree, nihilistic references to the fact that their planet does not have much longer to live. (It is not specified how much longer the planet has left.)

Many of the important people in Ascolais are magicians. They use magic by memorizing lengthy formulas for spells and activating them by speaking the proper commands. Once cast, the spell formula is forgotten, requiring the wizard to reread and re-memorize them. Because even talented magicians can only memorize and must "load" a handful of spells, they also have to rely on relics and their other talents for protection. There are only one hundred spells which are still known to mankind, of thousands which were discovered over the course of history. Pandelume implies that "magic" has a scientific origin; many spells were invented through the use of mathematics. Regardless of this, it appears that purely supernatural powers exist as well.

Characters

Title characters

  • Guyal of Sfere is a young, wealthy man who is famous among his people for endlessly asking questions, due to a "void" in his mind which compels him to seek knowledge. Eventually, his father grants him magical boons to protect Guyal, so that he can seek the fabled Museum of Man in order to ask questions of the legendary, all-knowing Curator.
  • Liane the Wayfarer, a "bandit-troubadour", is a vain, venal, overconfident, sadistic, and thoroughly amoral adventurer. He travels about seeking wealth, wine, women, and song. In order to win the affections of a beautiful witch, he sets out to steal a tapestry from a mysterious entity called Chun the Unavoidable.
  • Mazirian is a wizard who will stop at nothing to obtain as much magical knowledge or power as possible. Although Mazirian, like Turjan, is capable of creating artificial life, his creations lack human intelligence. He imprisons Turjan to try to force him to give up this secret.
  • Turjan is a wizard who travels to an otherworldly realm to study under the wizard Pandelume. Pandelume, grateful for being rescued from deadly peril, teaches him the secret of creating artificial life, as well as spells and sciences which are otherwise lost to human knowledge. Turjan's adventures often bring him into conflict with other wizards.
  • T'sais is an artificial woman created by Pandelume, but due to an error has a flaw in her brain: T'sais finds disgusting everything she perceives and is thus consumed with hatred for all living creatures, including herself, and spends her time attempting to hunt and kill everything in sight (except Pandelume). After an encounter with T'sain, whom Turjan created from the same template but withouth T'sais's flaw, she attempts to control her instinctual hatred and asks Pandelume to send her to Earth. There, she encounters Etarr, who has been cursed with a hideous face by a witch. They join forces in an attempt to cure their respective ills.
  • Ulan Dhor is a budding swordsman and wizard. He sets out to the city of Ampridatvir to recover a pair of ancient tablets, supposed to provide access to ancient knowledge and magic.

Other characters

  • Elai is a girl who shows kindness towards Ulan Dhor, during his journey to Ampridatvir. She is a member of the grey-clad worshippers of Cazdal. Ulan informs her of the truth about the city, and she serves as his guide and companion.
  • Etarr is a normal man who was unfortunate enough to fall in love with an evil witch. She used her mystical powers to exchange his face with that of a demon, cursing him with an unspeakably horrible face. However, Etarr is a kind man. After he offers help and hospitality to T'sais, she joins him on a journey to force his ex-lover to return his face. Although Etarr is not spoken of as a magician, he knows some spells which he uses to protect himself and T'sais.
  • Prince Kandive the Golden, as he is called, is a decadent and indolent monarch who rules the city of Kaiin. He is also a wizard of considerable power, from whom Mazirian stole the secrets of unnaturally long life. His age is unknown. Kandive finances the expeditions of his nephew, Ulan Dhor.
  • Pandelume is a mighty wizard who resides in the realm of Embelyon. Pandelume possesses knowledge of many things which are otherwise lost to mankind in Turjan's time, including the method of creating artificial life, of all the spells which have ever been invented, and of mundane sciences such as mathematics. However, he is not perfect or infallible; he created the flawed T'sais and needs Turjan to retrieve a magical relic for him in order to defeat an old foe. Although he has a physical presence, Pandelume is never seen by the other characters; apparently, the sight of him causes insanity or death.
  • Rogol Domedonfors: The last ruler of the city of Ampridatvir, unable to stop the endless rioting among the people of his city, caught up in a freak religious fervor, is mortally wounded, and devises two tablets containing the key to his lore. The city, once a bastion of science, sinks into barbarism. Thousands of years later, Ulan Dhor and Etai seek to steal these tablets from the temples. In doing so, they find the surprising true purpose behind their creation.
  • Shierl is the daughter of the Castellan of the Saponids. When the Saponids force Guyal to choose the most beautiful young woman in Saponce, he chooses Shierl, and inadvertently condemns her to be sacrificed to the demon Blikdak. Guyal and Shierl develop a relationship as the Saponids force him to escort her to the Museum of Man.
  • T'sain is a beautiful artificial human woman created by Turjan. T'sain was created from the same "pattern" that Pandelume used to create T'sais, but T'sain does not share her mental flaw. T'sain returns with Turjan to the Dying Earth, and later rescues Turjan from Mazirian.

Places

  • Ampridatvir: Like Kaiin, an ancient city whose people now dwell in half-ruins.
  • Ascolais: A forested country where Turjan, Mazirian, and many other wizards and strange creatures reside.
  • Embelyon: a realm removed from the Earth; it may be located in a different planet or another plane of existence entirely.
  • Kaiin: A city on the edge of Ascolais, ruled by Prince Kandive the Golden.
  • Saponce: The city of the Saponids, a people who are ruled by ancient traditions.

Creatures of the Dying Earth

  • Chun the Unavoidable: A mysterious entity, species is unknown.
  • Deodands: Handsome humanoids with dark skin and savage disposition.
  • Pelgranes: Winged hostile creatures with beaks.
  • Gauns: Roughly humanoid dangerous creatures which haunt the streets of Ampridatvir by night.
  • Oasts: Creatures which appear to be giant humans.
  • Twk-Men: Tiny greenish humanoids who ride on dragonflies.

Influence on Dungeons and Dragons

The Dying Earth was featured in the Advanced Dungeons & Dragons Dungeon Master’s Guide under Appendix N: Literature as one of the works that were read during the development of the game system.[2] The designer, Gary Gygax, also credited the novel with being the inspiration for the magic system, which he called "Vancian".[3]

See also

The Dying Earth Roleplaying Game, Pelgrane Press (2001). A tabletop roleplaying game based on the novel series.[4]: 54 

References

  • Levack, Daniel J. H.; Tim Underwood (1978). Fantasms. San Francisco: Underwood-Miller. p. 25.
  • Tuck, Donald H. (1978). The Encyclopedia of Science Fiction and Fantasy. Chicago: Advent. p. 433. ISBN 0-911682-22-8.
  • Underwood, Tim; Miller, Chuck (1980). Jack Vance. Writers of the 21st century. Taplinger.
  • Yoke, Carl B. (1987). Phoenix from the ashes: the literature of the remade world. Contributions to the study of science fiction and fantasy. Vol. 30. Greenwood Press. ISBN 0-313-24328-X.

References

  1. ^ a b c d e The Dying Earth title listing at the Internet Speculative Fiction Database Retrieved 2012-05-09.
  2. ^ Callahan, Tim; Knode, Mordicai (2013-07-15). "Advanced Readings in D&D: Jack Vance". Tor.com. Retrieved 2022-06-28.
  3. ^ "The four cardinal types of magic are ... the relatively short spoken spell (as in Finnish mythology or as found in the superb fantasy of Jack Vance).... The basic assumption, then, was that D&D magic worked on a 'Vancian' system and if used correctly would be a highly powerful and effective force." Gygax, Gary (April 1976). "The Dungeons and Dragons Magic System". The Strategic Review. II (2). TSR Hobbies, Inc.: 3.
  4. ^ Appelcline, Shannon (2014). Designers & Dragons. '00-'09 : A history of the roleplaying game industry (2nd ed.). Silver Springs, MD, USA: Evil Hat Productions. ISBN 978-1-61317-081-6.