Radeon Pro
Brand of AMD graphics cards intended for professional use
This article needs to be updated . Please help update this article to reflect recent events or newly available information. (September 2019 )
Radeon Pro is AMD 's brand of professional oriented GPUs . It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC), high-performance computing /GPGPU applications, and the creation and running of virtual reality programs and games.[ 1]
The Radeon Pro product line directly competes with Nvidia , i.e. their Quadro (since discontinued) line of professional workstation cards.[ 2]
Products
Radeon PRO series
Radeon Pro Duo (2016)
The first card to be released under the Radeon Pro name was the dual GPU Radeon Pro Duo in April 2016. The card features 2 liquid cooled R9 Nano cores & was marketed strongly for both the running and creation of virtual reality content with the slogan "For Gamers Who Create and Creators Who Game".[ 3] [ 4] The aesthetics and marketing of the Pro Duo follow that of the rest of the Fury products in the 300 series .
Radeon Pro Duo (2017)
In April 2017 AMD announced a new version of the Radeon Pro Duo for release the following month.[ 5] The newer version of the Pro Duo utilizes dual GPUs from the Polaris architecture, using the same GPUs as in the WX7100. While this results a smaller number of compute units and lower theoretical performance, it allows for the inclusion of 32 GB GDDR5 SDRAM and a lower board power.
Radeon Pro SSG (Fiji)
Using AMD Radeon's GCN 3 architecture , the Radeon Pro SSG was unveiled in July 2016. SSG stands for S olid S tate G raphics, and the card will couple AMD's Fiji core with solid-state storage to increase the frame buffer for rendering. This expansion of quick access storage will, therefore, relieve the issue of latency that occurs when a GPU has to retrieve information from a mass storage device via the CPU when a card's limited VRAM is maxed out in heavy workloads.[ 6] Users will be able to add up to 1 TB of PCIe M.2 NAND flash memory to improve render and scrubbing times.[ 7] AMD demonstrated a 5.3 fold increase in performance on 8K video scrubbing.[ 8] This SSD storage space can be made available to the operating system or controlled entirely by the GPU.[ 9] The Fiji-based Radeon Pro SSG card was available as a beta program.[ 10] [ 11]
Radeon Pro SSG (Vega)
In July 2017, AMD released the Vega -based Radeon Pro SSG.[ 12] The card utilizes 16 GB of second generation ECC high bandwidth memory (HBM2), an upgrade from the Fiji-based card's 4 GB of first generation HBM memory. The Vega card also increased the built in solid-state storage to 2 TB.
Radeon Vega Frontier Edition
AMD announced in May 2017 the Radeon Vega Frontier Edition, for release in June of that year.[ 13] [ 14] While not branded as a Pro product, the card is marketed within the Radeon Pro series.[ 15] The Radeon Vega Frontier Edition uses the new "Next-Gen Compute Unit" and 16 GB of HBM2 memory for an expected 13.1 TFLOPs of single precision and 26.2 TFLOPs of half precision performance. Ultimately, two Frontier Edition products were released with either air or liquid cooling .[ 16] The liquid cooling part supported a higher TDP , and was able to reach and sustain higher clock speeds,[ 17] but otherwise the two products have similar hardware specifications.
Radeon Pro V series
The Pro V series was announced in August 2018 with the Vega-based Radeon Pro V340, a dual-GPU flagship card for use in datacenter virtualization, supporting up to 32 virtual machines at a time,[ 18] as well as several other potential uses for Computer-aided design , general rendering tasks, and Desktop as a Service .[ 18] It was expected to be available in Q4 of that year.[ 19] [ 20] [ 21]
Radeon Pro WX series
AMD Radeon Pro WX 3100
Radeon Pro WX series are graphics cards designed specifically for professional applications used in engineering, design, content creation, and science. The first Radeon Pro cards with the WX prefix to be announced were the WX 7100 , the WX 5100 and the WX 4100 in July 2016.[ 2] These Polaris based cards are once again aimed at the traditional professional market and are set to replace the FirePro Wx100 series and FirePro Wx300 series . These cards, along with the Pro SSG, will use the new, non-toxic and energy efficient YInMn Blue , discovered by Mas Subramanian . This unique aesthetic for the Radeon Pro line will distinguish the professional products from the consumer Radeon series.[ 22]
The smallest card, the half-height WX 4100 , is marketed for use in small form factor workstations .[ 23] Designed for real-time content engines and CAD and CAM manufacturing, the WX 5100 fits in between the WX 4100 and the WX 7100 in terms of performance, with the latter once again marketed with emphasis on the application of VR and other media creation, while claiming to be "The Most Affordable Workstation Solution".[ 1]
In June 2017, AMD announced the addition of the lower power WX 2100 and WX 3100 cards to the Radeon Pro WX series.[ 24] Both cards are based on the Polaris GPU and are rated at 1.25 TFLOPS . The WX 2100 has 2 GB of GDDR5 SDRAM , while the WX 3100 has 4 GB of GDDR5 memory.
In September 2017, AMD launched the WX 9100 based on the Vega architecture. The card features 16 GB of ECC HBM2 memory and is rated at 12.29 TFLOPS.[ 25] As the new flagship of the WX line, it greatly exceeds the performance of the older WX 7100 which is rated at 5.73 TFLOPS.[ 26] The WX 9100 has ISV (Independent Software Vendor) certified drivers for professional applications including Siemens NX, PTC Creo, Dassault Systèmes CATIA and 3DExperience Platform, Dassault Systèmes SOLIDWORKS, and Autodesk® Revit®.[ 25] The WX 9100 is particularly well-suited for mission critical workloads and complex scientific modeling because the ECC memory helps correct "single or double bit error as a result of naturally occurring background radiation."[ 25]
Radeon Pro 400 series
Mobile Radeon Pro parts were first revealed with the release of the 2016 update to the Apple 15" MacBook Pro .[ 27] These appear to be Polaris 11 derived parts with 10-16 4th generation GCN compute units , providing between 1 and 1.86 TFLOPS of performance.[ 28] [ 29]
Radeon Pro 500 series
Released in conjunction with the 2017 Apple iMac refresh, the Radeon Pro 500 series serve as GPUs for the 4K and 5K Retina display iMacs.[ 30] The 500 series ranges supports 2 to 8 GB of graphics RAM with performance from 1.3 to 5.5 TFLOPS.
Radeon Pro Vega series
The Radeon Pro Vega product line of GPUs were first announced in 2017 as a part of Apple's iMac Pro . The two models, Radeon Pro Vega 56 and 64, support 8 and 16 GB of HBM2 memory, respectively.[ 31] On October 30, 2018, Apple added graphics upgrade options for their 15-inch MacBook Pro lineup consisting Radeon Pro Vega 16 and 20. Derived from Vega 12 GPU that was only used on Apple laptops, both GPU features a 4 GB HBM2 memory stack and performance up to 3.3 TFLOPS.[ 32]
The second-generation, 7 nm Radeon Pro Vega II was announced in 2019 as part of Apple's third-generation Mac Pro desktop computer. The Pro Vega II supports 32 GB of HBM2 memory, while the Pro Vega II Duo combines two Vega GPUs and supports 64 GB of HBM2 memory. The Mac Pro supports up to two Pro Vega II or Pro Vega II Duo graphics cards, allowing up to four Vega GPUs and 128 GB of HBM2 memory to be used in a system.[ 33]
Radeon Pro VII series
The Radeon Pro VII was announced in May 2020, as a professional variant of the Radeon VII .[ 34]
Radeon Pro 5000/5000M series
Released in conjunction with the 2019 Apple 16-inch MacBook Pro .[ 35] Two models were announced, the 5300M and the 5500M. Both feature GDDR6 memory interfaces, with 192 GB/s bandwidth. The 5500M supports up to 8 GB of GDDR6 and 4.0 TFLOPS.[ 36] In June 2020, a new 5600M GPU model with 8 GB of HBM2 memory was quietly released.
Radeon Pro W5000/W5000M series
The Radeon Pro W5700, which is based on RDNA Architecture for desktop workstations, was officially released on November 19, 2019.[ 37] The smaller model Radeon Pro W5500 was released in February 2020.[ 38]
Radeon Pro W5000X series
The RDNA Radeon Pro W5000X series cards were designed for the 2019 Mac Pro as MPX cards, which interface through PCIe and a second proprietary Apple connector. These cards are the W5700X and W5500X.
Radeon Pro W6000/W6000M series
The first RDNA2 based W6000 series cards were officially announced on June 8, 2021 and launched in Q3 2021, with the AMD Radeon Pro W6800, W6600 and W6600M for mobile.[ 39] On January 19, 2022, the W6400 was also released.
Radeon Pro W6000X series
The RDNA2 Radeon Pro W6000X series cards were designed for the 2019 Mac Pro as MPX cards. These cards are the W6900X, W6800X, and W6600X.
Radeon Pro W7000 series
The first RDNA 3 -based W7000 series cards were officially announced on April 13, 2023, with the AMD Radeon Pro W7900 and W7800. On August 3 of the same year, the W7600 and W7500 were announced. On November 13, the W7700 was announced.
Software
Most professional compute is done with the help of the Radeon Open Compute and the GPUOpen platforms.
Project Loom
At an AMD event in 2016 Project Loom was announced as a collaboration between AMD and Radiant Images.[ 40] The real-time GPU accelerated photo and video stitching program will complement AMD's virtual reality development platform. While traditional photo stitching is not that much of a complex task, Project Loom aims to improve render times when tasked with the heavy workload of stitching together multiple high resolution angles to form a 360 degree VR experience, either to headsets or mobile devices.[ 41] Using AMD's Direct GMA protocol, the software allows Radeon Pro graphics cards to work directly with video capture hardware to stitch together a 30 fps, 360 degree 4k resolution video from 24, 1080p cameras at 60 fps.[ 42]
The software is to be competitive with Nvidia's VRWorks 360 Video SDK, and is reportedly set to be made open-source through GPUOpen.[ 43]
ProRender
The successor to FireRender, Radeon ProRender works with high-end graphics programs as an OpenCL photorealistic offline 3D renderer and raytracing engine.[ 44] ProRender aims to compete with programs such as NVIDIA's Iray and other expensive, proprietary solutions. However, AMD is making ProRender free and available for all graphics hardware.[ 41] ProRender was released by AMD in June 2016 with support for Blender , 3D Studio Max , SolidWorks , and Maya .[ 45]
Driver
API OpenGL 4.5 is supported and 4.6 is in development.
API Vulkan 1.0 is supported for all with GCN Architecture. Vulkan 1.1 (GCN 2nd Gen. and higher) will be supported with actual drivers in 2018.[ 46]
As with other GPU architectures, the floating-point performance is dependent on the precision and the GCN generation:
In 4th Gen GCN, FP64 is 1/16 of FP32. Newer gaming cards have better ratios, which should be reflected on newer derivative "Pro" versions:
The gaming card Radeon R9 295X2 has it bumped up to 1/8 FP32.
The gaming card Radeon VII has it bumped up to 1/4 FP32.
The Radeon Pro Vega 20 has the ratio bumped up to 1/2 FP32.
In 5th Gen GCN, FP16 is double of FP32. In 1st Gen to 4th it was equal to FP32.
For those requiring higher FP64 performance, a form of FP64 distinct from the IEEE double-precision can be emulated with the much faster FP32 operations. The cost is around a ~1/3 performance compared to FP32, much better than what the native support could provide.[ 47]
Chipset table
Workstation
Radeon PRO series
Model (Code name )
Release Date & Price
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
Memory
TBP
Bus interface
Graphic output ports
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro Duo (Fiji)[ 48] [ 49]
Apr 26, 2016 $1,499 USD
GCN 3 TSMC 28 nm
1000
2× 256.0
2× 64.00
2× 8,192
2× 8,192
2× 512.0
2× 4 GB
2× 512
HBM 2× 4096-bit
1000
350 W
PCIe 3.0 ×16
3× DP 1.2 1× HDMI 1.4a
Radeon Pro Duo (Polaris 10)[ 50] [ 51]
Apr 24, 2017 $999 USD
GCN 4 GloFo 14 nm
1243
2× 179.0
2× 39.78
2× 5,728
2× 5,728
2× 358.0
2× 16 GB
2× 224
GDDR5 2× 256-bit
7000
250 W
3× DP 1.4a 1× HDMI 2.0b
Radeon Pro SSG (Fiji)[ 52] [ 53] [ 54]
Jul 26, 2016 prototype only $9,999 USD
GCN 3 TSMC 28 nm
8.9× 109 596 mm2
4096:256:64 64 CU
1050
268.8
67.20
8,601
8,601
537.6
4 GB + 1 TB SSD
512
HBM + SSG 4096-bit
1000
200 W
4× DP 1.2 ?
Radeon Pro SSG (Vega 10)[ 55] [ 56] [ 57] [ 58] [ 59]
Aug 8, 2017 $6,999 USD
GCN 5 GloFo 14 nm
12.5× 109 495 mm2
4096:256:64 64 CU
14401500
368.6384.0
92.1696.00
23,59324,576
11,79612,288
737.2768.0
16 GB + 2 TB SSD
484
HBM2 + SSG 2048-bit
1890
230 W
6× miniDP 1.4a
Radeon Vega Frontier Edition (Vega 10)[ 60] [ 61] [ 62]
Jun 27, 2017 $999 USD
13821600
353.8409.6
88.4102.4
22,64326,214
11,32113,107
707.6819.2
16 GB
HBM2 2048-bit
300 W
3× DP 1.4a 1× HDMI 2.0b
Radeon Vega Frontier Edition (Liquid-cooled) (Vega 10)[ 63] [ 61] [ 64]
Jun 27, 2017 $1,499 USD
375 W
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro WX x100 series
Model (Code name )
Release Date & Price
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
Memory
TBP
Bus interface
Graphic output ports
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro WX 2100 (Polaris 12)[ 65] [ 66] [ 67]
Jun 1, 2017 $149 USD
GCN 4 GloFo 14 nm
2.2× 109 103 mm2
512:32:16 8 CU
9251219
29.639.0
14.819.5
9471,250
9471,250
59.278
2
48
GDDR5 64-bit
6000
35 W
PCIe 3.0 ×8
1× DP 1.4a 2× miniDP 1.4a
Radeon Pro WX 3100 (Polaris 12)[ 65] [ 68] [ 69]
Jun 1, 2017 $199 USD
4
96
GDDR5 128-bit
50 W
Radeon Pro WX 4100 (Polaris 11)[ 70] [ 71] [ 72] [ 73]
Nov 10, 2016 $399 USD
3.0× 109 123 mm2
1024:64:16 16 CU
11251201
7276.9
1819.2
2,3042,460
2,3042,460
144154
96
7000
4× miniDP 1.4a
Radeon Pro WX 5100 (Polaris 10)[ 70] [ 71] [ 74] [ 75]
Nov 18, 2016 $499 USD
5.7× 109 232 mm2
1792:112:32 28 CU
7131086
79.85121.6
22.834.75
2,5553,892
2,5553,892
159.7243.3
8
160
GDDR5 256-bit
5000
75 W
PCIe 3.0 ×16
4× DP 1.4a
Radeon Pro WX 7100 (Polaris 10)[ 70] [ 76] [ 71] [ 77] [ 78]
Nov 10, 2016 $799 USD
2304:144:32 36 CU
11881243
171179
3839.78
4,1505,728
5,4745,728
342.1358
224
7000
130 W
Radeon Pro WX 9100 (Vega 10)[ 79] [ 80] [ 81] [ 82] [ 83]
Sep 13, 2017 $2,199 USD
GCN 5 GloFo 14 nm
12.5× 109 495mm2
4096:256:64 64 CU
12001500
307.2384.0
76.896.0
19,66024,576
9,83012,288
614.4768
16
484
HBM2 2048-bit
1890
230 W
6× miniDP 1.4a
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro WX x200 series
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro Vega (for Apple Mac Pro)
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro VII
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro 5000 series (for Apple iMac)
Model (Code name )
Release date
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
Memory
TDP
Bus interface
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro 5300 (Navi 14)[ 96] [ 97]
Aug 4, 2020
RDNA TSMC N7
6.4× 109 158 mm2
1280:80:32 20 CU
10001650
80132
3252.8
5,1208,448
2,5604,224
160264
4
224
GDDR6 128-bit
14000
130 W
PCIe 4.0 ×8
Radeon Pro 5500 XT (Navi 14)[ 96] [ 98]
1536:96:32 24 CU
11871757
114168.7
3856.2
7,29210,796
3,6465,398
227.9337.3
8
Radeon Pro 5700 (Navi 10)[ 96] [ 99]
10.3× 109 251 mm2
2304:144:64 36 CU
12431350
179194.4
79.686.4
11,45612,442
5,7286,221
358388.8
384
GDDR6 256-bit
12000
PCIe 4.0 ×16
Radeon Pro 5700 XT (Navi 10)[ 96] [ 100]
2560:160:64 40 CU
12431499
198.9239.8
79.695.94
12,72815,350
6,3647,675
397.8479.7
16
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W5000 series
Model (Code name )
Release Date & Price
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
Memory
TDP
Bus interface
Graphic output ports
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro W5500 (Navi 14)[ 101] [ 102]
Feb 10, 2020 $399 USD
RDNA TSMC N7
6.4× 109 158 mm2
1408:88:32 22 CU
17441855
153.4163.2
55.859.36
9,82210,450
4,9115,224
306.9326.5
8
224
GDDR6 128-bit
14000
125 W
PCIe 4.0 ×8
4× DP 1.4a
Radeon Pro W5700 (Navi 10)[ 103] [ 104]
Nov 19, 2019 $799 USD
10.3× 109 251 mm2
2304:144:64 36 CU
14001880
201.6270.7
89.6120.3
12,90217,330
6,4518,663
403.2541.4
448
GDDR6 256-bit
205 W
PCIe 4.0 ×16
5× miniDP 1.4a 1× USB Type-C
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W5000X series (for Apple Mac Pro)
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W6000 series
Model (Code name )
Release Date & Price
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
InfinityCache
Memory
TDP
Bus interface
Graphic output ports
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro W6300 (Navi 24)[ 108] [ 109]
Oct 2022 OEM[ 110]
RDNA 2 TSMC N6
5.4× 109 107 mm2
768:48:32:12 12 CU
15122040
72.5897.92
48.3865.28
4,6446,267
2,3223,133
145.1195.8
8 MB
2
64
GDDR6 32-bit
16000
25 W
PCIe 4.0 ×4
2× DP 1.4a
Radeon Pro W6400 (Navi 24)[ 111] [ 112]
Jan 19, 2022 $229 USD
20392331
97.87111.9
65.2574.59
6,2647,161
3,1323,580
195.7223.8
16 MB
4
128
GDDR6 64-bit
50 W
Radeon Pro W6600 (Navi 23)[ 113] [ 114]
Jun 8, 2021 $649 USD
RDNA 2 TSMC N7
11.06× 109 237 mm2
1792:112:64:28 28 CU
23312903
261.1325.1
149.2185.8
16,70920,809
8,35410,404
522.1650.3
32 MB
8
224
GDDR6 128-bit
14000
130 W
PCIe 4.0 ×8
4× DP 1.4a
Radeon Pro W6800 (Navi 21)[ 115] [ 116]
Jun 8, 2021 $2249 USD
26.8× 109 520 mm2
3840:240:96:60 60 CU
20752320
498.0556.8
199.2222.7
31,87235,635
15,93617,818
996.01,114
128 MB
32
512
GDDR6 256-bit
16000
250 W
PCIe 4.0 ×16
6× miniDP 1.4a
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Radeon Pro W6000X series (for Apple Mac Pro)
Model (Code name )
Release date
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
InfinityCache
Memory
TDP
Bus interface
Graphic output ports
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro W6600X (Navi 23)[ 117] [ 118]
Mar 8, 2022
RDNA 2 TSMC N7
11.06× 109 237 mm2
2048:124:64:32 32 CU
2479
307.3
158.6
19,673
9,837
614.8
32 MB
8
256
GDDR6 128-bit
14000
?
PCIe 4.0 ×8
2× HDMI 2.1
Radeon Pro W6800X (Navi 21)[ 117] [ 119] [ 120]
Aug 3, 2021
26.8× 109 520 mm2
3840:240:96:60 60 CU
18002087
432.0500.8
172.8200.3
27,64832,056
13,82416,028
864.01,002
128 MB
32
512
GDDR6 256-bit
16000
300 W
PCIe 4.0 ×16
4× Thunderbolt 3 1× HDMI 2.1
Radeon Pro W6800X Duo (Navi 21)[ 117] [ 121]
18001979
2× 32
2× 512
GDDR6 2× 256-bit
400 W
Radeon Pro W6900X (Navi 21)[ 117] [ 122]
26.8× 109 520 mm2
5120:320:128:80 80 CU
18252171
584.0694.7
233.6277.8
37,37644,462
18,68822,231
1,1681,389
32
512
GDDR6 256-bit
300 W
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Radeon Pro W7000 series
^ Approximate die size of entire MCM package that consists of single GCD (Graphics Compute Die) and six MCDs (Memory Cache Die). Radeon Pro W7800 has only four active MCDs, inactive one is for structural support and heat dissipation.
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units : Ray accelerators : AI accelerators and Compute units (CU)
^ GPUs based on RDNA 3 have dual-issue stream processors so that up to two shader instructions can be executed per clock cycle under certain parallelism conditions.
Mobile workstation
Radeon Pro WX x100 Mobile series
Half Precision Power (FP16 ) is equal single precision power (FP32 ) in 4th GCN Generation (in 5th Gen: Half Precision (FP16) = 2x SP (FP32))
Model (Code name )
Release date
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
Memory
TDP
Bus interface
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro WX 2100 (Mobile) (Polaris 12)[ 131] [ 132] [ 133]
Mar 1, 2017
GCN 4 Samsung /GloFo 14LPP [ 134]
2.2× 109 103 mm2
512:32:16 8 CU
9251219
29.60 39.01
14.80 19.50
947.21,250
59.2078.02
2
48
GDDR5 64-bit
6000
35 W
PCIe 3.0 ×16
Radeon Pro WX 3100 (Mobile) (Polaris 12)[ 135] [ 136] [ 137]
4
96
GDDR5 128-bit
50 W
Radeon Pro WX 4130 (Mobile) (Polaris 11)[ 138] [ 139]
3.0× 109 123 mm2
640:40:16 10 CU
10021053
40.0842.12
16.0316.85
1,2821,348
80.1684.24
50 W
Radeon Pro WX 4150 (Mobile) (Polaris 11)[ 140] [ 141]
896:56:16 14 CU
10021053
56.1158.97
16.0316.85
1,7961,887
112.2117.9
45-50 W
Radeon Pro WX 4170 (Mobile) (Polaris 11)[ 142] [ 143]
1024:64:16 16 CU
10021201
64.1276.86
16.0319.22
2,0522,460
128.3153.7
112
50-60 W
Radeon Pro WX 7100 (Mobile) (Polaris 10)[ 144] [ 145]
5.7× 109 232 mm2
2304:144:32 36 CU
11881243
171.1179.0
38.039.78
5,4745,728
342.1358.0
8
160
GDDR5 256-bit
5000
100-130 W
Radeon Pro WX 7130 (Mobile) (Polaris 10)[ 146] [ 147]
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units (TMUs) multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units (ROPs) multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro 400 series (for Apple MacBook Pro)
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro 500 series (for Apple iMac & MacBook Pro)
Model (Code name )
Release date
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
Memory
TDP
Bus interface
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro 555 (Polaris 21)[ 158] [ 159] [ 160] [ 161]
Jun 6, 2017
GCN 4 GloFo 14 nm
3.0× 109 123 mm2
768:48:16 12 CU
850
40.80
13.60
1,306
1,306
81.60
2
81.60
GDDR5 128-bit
5100
50 W
PCIe 3.0 ×16
Radeon Pro 555X (Polaris 21)[ 158] [ 159] [ 160] [ 162]
Jul 16, 2018
907
43.54
14.51
1,393
1,393
87.07
4
94.08
5900
50 W
Radeon Pro 560 (Polaris 21)[ 158] [ 159] [ 160] [ 163]
Jun 6, 2017
1024:64:16 16 CU
907
58.05
14.51
1,858
1,858
116.1
81.28
5100
50 W
Radeon Pro 560X (Polaris 21)[ 158] [ 159] [ 160] [ 164]
Jul 16, 2018
1004
64.26
16.06
2,056
2,056
128.5
94.08
5900
75 W
Radeon Pro 570 (Polaris 20)[ 158] [ 159] [ 160] [ 165]
Jun 6, 2017
5.7× 109 232 mm2
1792:112:32 28 CU
10001105
112.0123.8
32.0035.36
3,5843,960
3,5843,960
224.0247.5
217.0
GDDR5 256-bit
6800
120 W
Radeon Pro 570X (Polaris 20)[ 166] [ 167]
Mar 18, 2019
217.6
150 W
Radeon Pro 575 (Polaris 20)[ 158] [ 159] [ 160] [ 168]
Jun 6, 2017
2048:128:32 32 CU
1096
140.3
35.07
4,489
4,489
280.6
217.0
120 W
Radeon Pro 575X (Polaris 20)[ 166] [ 169]
Mar 18, 2019
217.6
150 W
Radeon Pro 580 (Polaris 10)[ 158] [ 159] [ 160] [ 170]
Jun 6, 2017
2304:144:32 36 CU
11001200
158.4172.8
35.238.4
5,0695,530
5,0695,530
316.8345.6
8
217.0
150 W
Radeon Pro 580X (Polaris 10)[ 166] [ 171]
Mar 18, 2019
218.9
185 W
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro WX x200 Mobile series
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro Vega series (for Apple iMac & MacBook Pro)
Model (Code name )
Release date
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
Memory
TDP
Bus interface
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro Vega 16 (Vega 12)[ 174] [ 175] [ 176]
Nov 14, 2018
GCN 5 GloFo 14 nm
?
1024:64:32 16 CU
8151190
52.1676.16
26.0838.08
3,3384,874
1,6692,437
104.3152.3
4
307.2
HBM2 1024-bit
2400
50 W
PCIe 3.0 ×16
Radeon Pro Vega 20 (Vega 12)[ 174] [ 175] [ 177]
1280:80:32 20 CU
8151283
65.20102.6
26.0841.06
4,1736,569
2,0863,285
130.4205.3
189.4
1480
50 W
Radeon Pro Vega 48 (Vega 10)[ 178] [ 179]
Mar 19, 2019
12.5× 109 495 mm2
3072:192:64 48 CU
1200
230.4
76.80
14,746
7,373
460.8
8
402.4
HBM2 2048-bit
1572
?
Radeon Pro Vega 56 (Vega 10)[ 180] [ 181] [ 182]
Aug 17, 2017
3584:224:64 56 CU
11381250
254.9280.0
72.8380.00
16,31417,920
8,1578,960
509.8560.0
120 W
Radeon Pro Vega 64 (Vega 10)[ 180] [ 181] [ 183]
Jun 17, 2017
4096:256:64 64 CU
12501350
320.0345.6
80.0086.40
20,48022,118
10,24011,059
640.0691.2
16
?
Radeon Pro Vega 64X (Vega 10)[ 180] [ 184]
Mar 19, 2019
4096:256:64 64 CU
12501468
320.0375.8
80.0093.95
20,48024,051
10,24012,026
640.0751.6
512.0
2000
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro 5000M series (for Apple MacBook Pro)
Model (Code name )
Release date
Architecture & fab
Transistors die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
Memory
TDP
Bus interface
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro 5300M (Navi 14)[ 185] [ 186]
Nov 13, 2019
RDNA TSMC N7
6.4× 109 158 mm2
1280:80:32 20 CU
10001250
80.00100.0
32.0040.00
5,1206,400
2,5603,200
160.0200.0
4
192
GDDR6 128-bit
12000
50 W
PCIe 4.0 ×8
Radeon Pro 5500M (Navi 14)[ 185] [ 187]
1536:96:32 24 CU
10001300
96.00124.8
32.0041.60
6,1448,908
3,0724,454
192.0278.4
4 8
Radeon Pro 5600M (Navi 12)[ 185] [ 188]
Jun 15, 2020
?
2560:160:64 40 CU
10001035
160.0165.6
64.0066.24
10,24010,598
5,1205,299
320.0331.2
8
394
HBM2 2048-bit
1540
PCIe 4.0 ×16
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W5000M series
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W6000M series
Model (Code name )
Release date
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
InfinityCache
Memory
TDP
Bus interface
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
Clock (MT/s )
Radeon Pro W6300M (Navi 24)[ 191] [ 192]
Jan 19, 2022
RDNA 2 TSMC N6
5.4× 109 107 mm2
768:48:32:12 12 CU
2214
106.3
70.8
6,801
3,401
212.5
8 MB
2
64
GDDR6 32-bit
14000
25 W
PCIe 4.0 ×4
Radeon Pro W6500M (Navi 24)[ 193] [ 194]
1024:64:32:16 16 CU
2588
165.6
82.8
10,478
5,239
327.4
16 MB
4
128
GDDR6 64-bit
35–50 W
Radeon Pro W6600M (Navi 23)[ 195] [ 196] [ 197]
Jun 8, 2021
RDNA 2 TSMC N7
11.06× 109 237 mm2
1792:112:64:28 28 CU
22002900
246.4324.8
140.8185.6
15,77020,787
7,88510,394
492.8649.6
32 MB
8
224
GDDR6 128-bit
65–90 W
PCIe 4.0 ×16
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Data center GPUs
Radeon Pro V series
Model (Code name )
Launch
Architecture & fab
Transistors & die size
Core
Fillrate [ a] [ b] [ c]
Processing power[ a] [ d] (GFLOPS )
Memory
TDP
Bus interface
Graphic output ports
Config[ e]
Clock[ a] (MHz )
Texture (GT /s)
Pixel (GP /s)
Half
Single
Double
Size (GB )
Bandwidth (GB /s)
Bus type & width
L3 cache
Clock (MT/s )
Radeon Pro V320 (Vega 10)[ 198] [ 199] [ 200]
Jun 29, 2017 (Custom SKU)
GCN 5 GF 14LPP
12.5× 109 495 mm2
4096:256:64:- 64 CU
8521000
218.1256.0
54.5264.00
13,95916,384
6,9798,192
436.2512.0
8 or 16
484
HBM2 2048-bit
—
1890
230 W
PCIe 3.0 ×16
4× miniDP 1.4a
Radeon Pro V340 (Vega 10)[ 201] [ 202] [ 203] [ 204]
Aug 26, 2018
8521500
2× 16
2× 484
HBM2 2× 2048-bit
300 W
1× miniDP 1.4a
Radeon Pro V520 (Navi 12)[ 205] [ 206]
Dec 1, 2020
RDNA TSMC N7
?
2304:144:64:- 36 CU
10001600
144.0230.4
64.00102.4
9,21614,746
4,6087,373
288.0460.8
8
512
HBM2 2048-bit
2000
225 W
PCIe 4.0 ×16
—
Radeon Pro V620 (Navi 21)[ 207] [ 208]
Nov 4, 2021
RDNA 2 TSMC N7
26.8× 109 520 mm2
4608:288:128:72 72 CU
18252200
525.6633.6
233.6281.6
33,63840,550
16,81920,275
1,0511,267
32
GDDR6 256-bit
128 MB
16000
300 W
Radeon Pro V710 (Navi 32?)
Oct 3, 2024
RDNA 3 TSMC N5 +N6
?
3456:216:96:54 54 CU
?
?
?
55,296
28,314
?
28
448
GDDR6 224-bit
54 MB
16000
158 W
PCIe 4.0 ×16
—
^ a b c Boost values (if available) are stated below the base value in italic .
^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
See also
References
^ a b Amjad, Talha (August 9, 2016). "AMD Radeon Rro WX Series GPUs: VR Content Creation And More" . Tech Frag . Retrieved August 19, 2016 .
^ a b Ung, Gordon (July 25, 2016). "AMD introduces a new Radeon Pro WX series to replace FirePro" . PCWorld . Retrieved August 19, 2016 .
^ "Radeon Pro Duo" . AMD . Retrieved August 19, 2016 .
^ Ung, Gordon (March 14, 2016). "AMD's $150 dual-GPU Radeon Pro Duo graphics card is built for virtual reality" . PCWorld . Retrieved August 19, 2016 .
^ Cunningham, Andrew (April 25, 2017). "AMD puts two GPUs and 32GB of RAM on its latest Radeon Pro Duo graphics card" . Ars Technica . Retrieved April 25, 2017 .
^ Evangelho, Jason (July 26, 2016). "AMD's Radeon Pro SSG Could Be A Game Changer For Developers And Content Creators" . Forbes . Retrieved August 19, 2016 .
^ Walton, Mark (July 26, 2016). "AMD unveils Radeon Pro SSG graphics card with up to 1TB of M.2 flash memory" . Ars Technica . Retrieved August 19, 2016 .
^ Chiappetta, Marco (July 25, 2016). "AMD Unveils Radeon Solid State Storage Architecture And 1TB Radeon Pro SSG For Massive Pro Graphics Datasets" . Hot Hardware . Retrieved July 26, 2016 .
^ Alcorn, Paul (August 8, 2016). "Examining AMD Radeon Pro SSG: How NAND Changes The GPU Game" . Tom's Hardware . Retrieved August 8, 2016 .
^ Smith, Ryan (July 25, 2016). "AMD Announces Radeon-pro SSG :Polaris with m.2 SSDs Onboard" . AnandTech . Retrieved July 26, 2016 .
^ "Radeon Pro SSG Technical Brief" (PDF) . AMD . Archived from the original (PDF) on August 24, 2016. Retrieved November 27, 2022 .
^ Manion, Wayne (July 31, 2017). "Vega goes pro on the Radeon Pro WX 9100 and Radeon Pro SSG" . Tech Report . Retrieved August 2, 2017 .
^ Kampman, Jeff (May 17, 2017). "Spitballing the performance of AMD's Radeon Vega Frontier Edition graphics card" . Tech Report . Retrieved May 24, 2017 .
^ Smith, Ryan (May 17, 2017). "AMD Unveils the Radeon Vega Frontier Edition" . AnandTech . Retrieved May 24, 2017 .
^ "Radeon Vega Frontier Edition" . AMD . Retrieved May 24, 2017 .
^ Forrest, Derek (June 27, 2017). "AMD Vega Frontier Edition Now Available For Pre-Order With $999 Price Tag" . Tom's Hardware . Retrieved June 27, 2017 .
^ Shrout, Ryan (July 17, 2017). "The AMD Radeon Vega Frontier Edition 16GB Liquid-Cooled Review" . PC Perspective . Retrieved July 17, 2017 .
^ a b Lilly, Paul (August 27, 2018). "AMD says Radeon Pro V340 is a dual-GPU 'beast' based on Vega" . PC Gamer . Retrieved April 9, 2023 .
^ "New Radeon Pro Graphics Card Delivers Accelerated Performance" . PCMag Middle East . August 28, 2018. Retrieved April 9, 2023 .
^ "New AMD Radeon™ Pro V340 Graphics Card Delivers Accelerated Performance and High User Density to Power Datacenter Visualization Workloads" . amd.com . August 26, 2018. Retrieved April 9, 2023 .
^ "Radeon™ Pro V340 | AMD" . May 30, 2019. Archived from the original on May 30, 2019. Retrieved April 9, 2023 .
^ AMD (August 15, 2016). "Radeon Pro WX Series and YInMn Blue" . YouTube . Retrieved August 22, 2016 .
^ "Radeon Pro Graphics" . AMD . Retrieved August 19, 2016 .
^ Killian, Zak (June 1, 2017). "AMD Radeon Pro WX 2100 and 3100 fit any workstation" . Tech Report . Retrieved June 1, 2017 .
^ a b c "Radeon Pro WX 9100" . AMD . Retrieved February 8, 2018 .
^ "Radeon Pro WX 7100" . AMD . Retrieved February 8, 2018 .
^ Cunningham, Andrew (October 27, 2016). "Apple introduces brand-new 13- and 15-inch MacBook Pros for $1,799 and $2,399" . Ars Technica . Retrieved October 27, 2016 .
^ "Radeon Pro" . Radeon . AMD. Retrieved October 27, 2016 .
^ Kampman, Jeff (October 27, 2016). "Radeon Pro specs hint at a full-fat Polaris 11 GPU in MacBook Pros" . Tech Report . Retrieved October 27, 2016 .
^ Kampman, Jeff (June 5, 2017). "iMacs and MacBook Pros take a dip in Kaby Lake" . Tech Report . Retrieved June 6, 2017 .
^ Manion, Wayne (December 12, 2017). "iMac Pro details and release date come into focus" . Tech Report . Retrieved December 12, 2017 .
^ "Remarkable Graphics Performance for Premium Notebooks AMD Radeon Pro Vega 20 and Radeon Pro Vega 16 Graphics" . AMD . Retrieved January 11, 2020 .
^ Hill, Brandon (June 4, 2019). "AMD Announces Radeon Pro Vega II And Pro Vega II Duo: Up To 28.2 TFLOPS And 64GB HBM2" . HotHardware . Retrieved June 5, 2019 .
^ Smith, Ryan (May 13, 2020). "AMD Reveals Radeon Pro VII: A Workstation Card For When You Need It All" . AnandTech . Retrieved April 11, 2021 .
^ Axon, Samuel (November 14, 2019). "Apple introduces a redesigned, thicker MacBook Pro" . Ars Technica . Retrieved November 27, 2019 .
^ "Radeon Pro 5000M Series" . AMD . Retrieved November 27, 2019 .
^ "AMD Radeon Pro W5700 Graphics Card" . AMD . Retrieved April 21, 2022 .
^ "AMD Radeon Pro W5500 Specs" . TechPowerUp . Retrieved November 28, 2022 .
^ "New AMD Radeon PRO W6000 Series Workstation Graphics with AMD RDNA 2 Architecture and Massive 32GB of Memory to Power Demanding Architectural, Design and Media Workloads" . AMD . Retrieved April 21, 2022 .
^ "Radiant Images and AMD Collaborate on Project Loom, a Multi-Cam Real-Time 360 Stitching Platform" . radiantimages.com . August 21, 2016. Retrieved September 23, 2016 .
^ a b Demerjian, Charlie (July 25, 2016). "AMD unveils Loom and ProRender software" . semiaccurate.com . Retrieved September 23, 2016 .
^ Lang, Ben (July 26, 2016). "AMD Announces Radeon Pro WX 7100 GPU Focused on Professional VR Film Editing" . Road to VR . Retrieved September 23, 2016 .
^ Kampman, Jeff (July 26, 2016). "Nvidia and AMD ease 360-degree video production with new APIs" . Tech Report . Retrieved September 23, 2016 .
^ Killian, Zak (July 26, 2016). "AMD FireRender is now the open-source Radeon ProRender" . Tech Report . Retrieved September 23, 2016 .
^ Michaud, Scott (June 28, 2017). "AMD Releases Radeon ProRender for Blender and SolidWorks" . PC Perspective . Retrieved June 30, 2017 .
^ "The Khronos Group" . The Khronos Group . June 4, 2019.
^ Thall, Andrew (March 2007). Extended-Precision Floating-Point Numbers for GPU Computation (PDF) (Report). Tech. Rep. CIM-007-01.
^ Williams, Daniel (April 26, 2016). "AMD Releases Radeon Pro Duo: Dual Fiji, 350W, $1500" . AnandTech . Retrieved November 26, 2022 .
^ "AMD Radeon Pro Duo Specs" . TechPowerUp . Retrieved April 21, 2022 .
^ "AMD Radeon Pro Duo Polaris Graphics Card" . AMD . Retrieved April 20, 2022 .
^ "AMD Radeon Pro Duo Polaris Specs" . TechPowerUp . Retrieved April 20, 2022 .
^ Smith, Ryan (July 25, 2016). "Updated: AMD Announces Radeon Pro SSG: Fiji With M.2 SSDs On-Board" . AnandTech . Retrieved April 21, 2022 .
^ Walton, Mark (July 26, 2016). "AMD unveils Radeon Pro SSG graphics card with up to 1TB of M.2 flash memory" . Ars Technica . Retrieved August 2, 2017 .
^ "AMD Radeon Pro SSG" . VideoCardz . Retrieved April 21, 2022 .
^ "Radeon Pro SSG GPU - Solid State Graphics" . AMD . Retrieved April 20, 2022 .
^ "Radeon Pro WX 9100 and Radeon Pro SSG: Defying Convention to Forge the Future of Professional Content Creation" . GlobeNewswire . July 30, 2017. Retrieved July 31, 2017 .
^ Manion, Wayne (July 31, 2017). "Vega goes pro on the Radeon Pro WX 9100 and Radeon Pro SSG" . The Tech Report . Retrieved July 31, 2017 .
^ Lily, Paul (August 1, 2017). "AMD put 2TB of memory in a new $7000 graphics card" . PC Gamer . Retrieved August 2, 2017 .
^ "AMD Radeon Pro SSG Specs" . TechPowerUp . Retrieved April 20, 2022 .
^ "Radeon Vega Frontier Edition (Air-cooled)" . AMD . Retrieved April 21, 2022 .
^ a b Smith, Ryan (June 27, 2017). "AMD's Radeon Vega Frontier Edition Formally Launches: Air Cooled For $999, Liquid Cooled for $1499" . AnandTech . Retrieved November 26, 2022 .
^ "AMD Radeon Vega Frontier Edition Specs" . TechPowerUp . Retrieved April 21, 2022 .
^ "Radeon Vega Frontier Edition (Liquid-cooled)" . AMD . Retrieved April 21, 2022 .
^ "AMD Radeon Vega Frontier Edition Watercooled Specs" . TechPowerUp . Retrieved April 21, 2022 .
^ a b Killian, Zak (June 1, 2017). "AMD Radeon Pro WX 2100 and 3100 fit any workstation" . The Tech Report . Retrieved June 1, 2017 .
^ "Radeon Pro WX 2100 Graphics" . AMD . Retrieved April 20, 2022 .
^ "AMD Radeon Pro WX 2100 Specs" . TechPowerUp . Retrieved April 20, 2022 .
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