PLAY! A Video Game Symphony was a concert series that featured music from video games performed by a live orchestra. The concerts from 2006 to 2010 were conducted by Arnie Roth. From 2010, Andy Brick took the position of principal conductor and music director. Play! was replaced by the Replay: Symphony of Heroes concert series.
History
In 2004, Jason Michael Paul was approached by Square Enix to organize a concert for music from its Final Fantasy series. After the concert sold out in a few days, Paul decided to turn video game music concerts into a series.[1] Arnie Roth, who had previously conducted the Dear Friends - Music from Final Fantasy and More Friends: Music from Final Fantasy concerts, was selected to conduct the concerts.[2]Andy Brick, who had previously conducted the Symphonic Game Music Concerts, was chosen as the associate conductor.[3] The concerts are performed by local symphony players and choirs.[4]
Each concert features segments of video game music performed by a live orchestra and choir, with video footage from the games shown on three screens.[2] An opening fanfare, written by Nobuo Uematsu, is performed at each show.[7] Music from all video game eras is performed at the shows.
According to Paul, the show is a "straightforward music program," designed "to keep the arts alive in a way that is classy."[1]
Performed music
Music from the following games has been performed at Play!:
On January 9, 2009, a live album CD and DVD of the concert was released. It was recorded in Prague and was performed by the Czech Philharmonic Chamber Orchestra.[8]
The concerts have been well received. Audiences regularly give standing ovations after each song.[4] Jeremy Soule, composer of the music for The Elder Scrolls IV: Oblivion, said that he "consider[s] 'Play' to be the ultimate video-game surround system."[9]
According to Paul, Play! helps to promote the work of composers, as well as "lend credibility to the genre of video-game music."[4] Roth stated that the concerts help to also push the classical industry forward and to "draw new audiences."[4] According to Soule, video game concerts can help to educate old generations "that game music isn't just a bunch of bleeps and bloops."[1] One associate conductor stated that the performance crosses the generational gap, bringing together older and younger generations.[1]