Nintendo Software Planning & Development Division,[a] commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division owned by Nintendo and housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.
The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises.[1] Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.[2]
In 2003, then-Nintendo president Satoru Iwata created the Software Planning & Development division, appointing himself as its general manager. The goal of the newly created division would be to focus on co-producing and supervising external second-party video game development, with the goal of relieving the Entertainment Analysis & Development (EAD) division, and its general manager Shigeru Miyamoto, to focus on internal development. Although that was the division's primary focus, it also went on to develop some video games titles internally.[5][6]
On June 27, 2013, deputy general manager Shinya Takahashi replaced Satoru Iwata as general manager of the division, gaining a seat in Nintendo's board of directors in the process.[7] A year later, on June 18, 2014, all of Nintendo's internal research and development divisions, including the SPD division, were moved from the Nintendo's headquarters in Kyoto to the newly built Nintendo Development Center, just 300 meters from the old building. By centralizing all of its developers in the new building, Nintendo hoped they would deeply interact with each other, regardless of which division and field they were working on, creating a synergy between hardware and software development.[8][9]
On September 16, 2015, the division was merged with Nintendo's internal software development division, Entertainment Analysis & Development, becoming Nintendo Entertainment Planning & Development (EPD). As Shigeru Miyamoto retired as general manager of the EAD division and went on to become a Creative Fellow, former SPD general manager Shinya Takahashi took his place as general manager of the newly created EPD division, thus supervising all video games developed at Nintendo. The new division accumulated all of its predecessors roles as both developing video games internally and co-producing them with external developers.[3][4]
Structure
The General Manager of the Nintendo Software Planning & Development Division was Shinya Takahashi, assisted by both Keizo Kato, the Assistant Manager and Kensuke Tanabe, the Executive Officer. The division was split into two different departments: the Software Planning & Development Department, which was split into four separate groups, which was supervised by Deputy Manager Yoshio Sakamoto; and the Software Development & Design Department which was split into three separate groups, supervised by Deputy Manager Masaru Nishita. All of the groups worked concurrently on different projects.[2]
Software Planning & Development Department
Production Group No. 1
The Production Group No. 1's primary focus was the development and production of video game software and software applications for Nintendo home and handheld consoles, as well as software for peripherals developed for said consoles, both internally and in cooperation with second-party developers. The group manager and main producer was Nintendo-veteran Yoshio Sakamoto. The group is responsible for developing and producing games in the WarioWare, Rhythm Heaven, Card Hero, Tomodachi and the mainline Metroid series.[10]
List of software developed and co-produced by the Nintendo SPD Production Group No. 1
Deputy Manager: Masaru Nishita Nintendo Software Development & Design was an experimental software development team assembled by Nintendo Co., Ltd. president Satoru Iwata.[99] The team was originally assembled as a System Service Task Force that would develop all the unique internal system software for the Nintendo DS and Nintendo Wii.[100] The team was responsible for all the additional Wii Channels,[101] the Nintendo DSi system software and more recently, the Nintendo 3DS system software. Nintendo SDD also went on to develop several innovative retail games. The philosophy behind development was to think out of the box and create unique software in a timely manner with smaller development resources. The development staff was composed of Koichi Kawamoto, who was the original programmer of WarioWare, and Shinya Takahashi, who was a longtime designer at Nintendo EAD. The department was also responsible for developing several subsequent WiiWare and DSiWare software.
Software Development Group
Manager/producer: Kiyoshi Mizuki
Software Development Group was responsible for developing software from the Jam with the Band and Brain Age series, among additional Touch! Generations titles with partner developers.
List of video games developed by the Nintendo SPD Software Development Group
^Iwata, Satoru (February 17, 2015). "Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015 - Q & A". Nintendo. Iwata: [...] In 2004, we established the Software Planning & Development Division to relieve Mr. Miyamoto from handling the games co-developed with second parties to enable him to concentrate on internal development. After that, I was in charge of the Software Planning & Development Division
^"Iwata Asks: Pandora's Tower for Wii". Nintendo of Europe GmbH. Retrieved 2019-01-20. Iwata: In 2004, the Software Planning and Development department had only just been created.
^Iwata, Satoru. "Iwata Asks: Metroid: Other M: Making a Game with Nintendo". Nintendo. Yoshio Sakamoto is Metroid: Other M's producer. Apart from the Metroid series, he has been involved in the development of games such as Famicom Tantei Club, Card Hero and Tomodachi Collection. He is the manager of Production Group No.1 in Nintendo's Software Planning & Development Department.
^Suzak; Nintendo Software Planning & Development (2003-11-28). F-Zero: GP Legend (Game Boy Advance). Nintendo. Scene: Staff Credits. Producer: Hitoshi Yamagami / General Producer: Masahiro Yonezawa
^Nintendo Software Planning & Development (2009-02-25). Yosuke Ide's Health Mahjong DSi (Nintendo DSi). Nintendo. Scene: Staff Credits. Producer: Hitoshi Yamagami)
^"Metal Torrent". Nintendo Life. 13 May 2010. Retrieved 2019-01-19.
^Mistwalker; AQ Interactive; Nintendo Software Planning & Development (2011-01-27). The Last Story (Wii). Nintendo. Scene: Staff Credits. Producer: Yutaka Takehisa [...] Coproducers: Hitoshi Yamagami, Takao Nakano