Microsoft and unions

Microsoft recognizes 8 video game unions[α] representing 2,000 video game workers. Microsoft like other tech companies, has historically resisted unions and relied on temporary workers with lower pay and job security than regular employees. This shift began in 2015 and accelerated in 2022 when Microsoft acquired Activision Blizzard. To expedite the approval process, Microsoft signed a labor neutrality agreement with Communications Workers of America. This agreement guarantees that Microsoft will not interfere with or oppose union organizing efforts. It applies to both of its video game subsidiaries, Activision Blizzard and ZeniMax Media. Other unionization efforts at TaxSaver Software and Lionbridge have been unsuccessful.

Microsoft employees in the United States have been vocal in their opposition to US Army and Immigration and Customs Enforcement agency government contracts with Microsoft. Microsoft workers also showed transnational support for Chinese tech worker protesting the 996.icu overtime culture.

Bethesda Game Studios is unionized in Canada. Microsoft South Korea recognized their union in 2017. Employees in Germany have elected works councils since 1998.

Canada

Montreal studio of Bethesda Game Studios was certified on August 13, 2024, with support of Communications Workers of America Canada.[1] This follows the recent unionization of QA testers at ZeniMax, its parent company in the United States.[2]

Germany

Microsoft Germany has 2,700 employees and 6 offices across Germany as of 2014. Employees are represented by local works councils and a central works council since 1998.[3]

United States

Microsoft recognizes 8 video game unions[α] representing 2,000 video game workers.[4][5] Microsoft like other tech companies, has historically resisted unions and relied on temporary workers with lower pay and job security than regular employees. Microsoft changed course in 2014 with the appointment of Brad Smith, Microsoft's new general counsel. Smith, along with the new CEO Satya Nadella, took a more conciliatory approach to regulation, including labor rights. This took shape in 2015, when Microsoft instructed all large contractors to provide paid time off.[6]

When Microsoft announced its intention to acquire Activision Blizzard in a $70 billion deal in January 2022, there was a pragmatic risk that Communications Workers of America (CWA) would oppose the acquisition if Microsoft did not recognize ongoing unionization efforts at Activision. The FTC raised antitrust concerns about the deal, so Microsoft hoped a labor neutrality agreement with CWA would make the pro-labor Biden administration less likely to oppose the acquisition.

The labor neutrality agreement guarantees that Microsoft will not interfere with or oppose union organizing efforts. The agreement originally intended to apply only to Activision Blizzard (pending its acquisition, which closed in October). After the acquisition was approved, the scope of the agreement was expanded to include ZeniMax Media, an existing Microsoft video game subsidiary.

Following the acquisition, Microsoft inherited two smaller video game unions from Activision Blizzard subsidiaries Raven Software and Blizzard Albany,[6] and has since voluntarily recognized 6 additional video game unions at both ZeniMax Studios and Activision Blizzard. Other unionization efforts at TaxSaver Software and Lionbridge were unsuccessful.

Historic union drives

A small group of 18 agency contractors at TaxSaver software declared itself the "negotiating unit" in April 1999 and became union-dues paying members of Washington Alliance of Technology Workers, affiliated to CWA.[7]: 372–373 

Under joint employment law, their bargaining unit would have to be recognized by both Microsoft and TaxSaver which neither did. Despite the formal lack of collective bargaining, the TaxSaver unit experienced wage increases. A year later, Microsoft switched to H&R Block, resulting in a loss of jobs for the TaxSaver unit.[7]: 372–373 

38 software testers who were contracted by Lionbridge formed the union "Temporary Workers Alliance" union in 2014. Microsoft explicitly did not bargain with them, but they instructed Lionbridge to provide at least 3 weeks of vacation for all contractors.[8] In 2016, Lionbridge announced layoffs, two months after the union ratified its first collective agreement. As part of the negotiations, the union had agreed to drop a joint employer lawsuit between them, Lionbridge and Microsoft.[9]

Activision Blizzard

In May 2022, Quality Assurance (QA) testers of Activision Blizzard subsidiary Raven Software went public as "Game Workers Alliance" (GWA) with the support of Campaign to Organize Digital Employees-CWA and voted to unionize (19–2) in favor.[10] The National Labor Relations Board certified GWA as a union.[11][12]

Following the Raven QA team's successful unionization, the 20-member QA team of Blizzard Albany announced a unionization drive in July 2022 as GWA Albany.[13] The vote passed (14–0), forming the second union at an Activision Blizzard subsidiary.[14]

On March 8, 2024, 600 QA testers at 3 Activision studios in Austin, Texas, Eden Prairie, Minnesota and El Segundo, California formed the union "Activision Quality Assurance United-CWA" and voted to unionize (390–8) in favor, making it the largest video game union in the United States.[15][16]

In June 2024, an unfair labor practice was filed against Lionbridge by CWA alleging that the company illegally terminated the employment of 160 Activision software testers in Boise, Idaho, in retaliation for exercising their right to participate in concerted union activities. As part of the layoff, CWA also alleges that workers were required to sign an overly broad confidentiality agreement and an illegal waiver of certain rights protected by the National Labor Relations Act.[17]

On July 24, 2024, 500 artists, designers, engineers, producers, and quality assurance testers who work on World of Warcraft voted to unionize. This is the second "wall to wall" union (following Bethesda Game Studios) to represents all employees in a Microsoft bargaining unit, regardless of their job title.[4]

The same day, 60 QA testers at Blizzard's Austin office, who work on various games including Diablo 4 and Hearthstone, also voted to unionize and formed the union "Texas Blizzard QA United-CWA".[18]

On December 9, 2024, Activision fired a key union organizer and Call of Duty employee involved with the forming of AQAU-CWA at the Minnesota office. The company alleged he violated Code of Conduct policies following a post in the company Slack communications about firearm safety, with an emphasis on minority self-defense. CWA Local 7250 disputes these claims and are currently attempting to restore his job through a petition to company management.[19][20]

ZeniMax

300 QA testers at ZeniMax Online Studios voted to unionize as "ZeniMax Workers United-CWA" in January 2023. The QA testers review video games like Elder Scrolls Online. Among the issues they wish to improve are equitable pay, workplace communication and ending crunch time.[21] ZeniMax QA testers at the Texas and Maryland studios initiated a one-day strike on November 13, 2024, in response to the shift from remote-work to return-to-office policy and Microsoft's reliance on outsourcing.[22] 461 other employees also involved with Elder Scrolls Online, including designers, engineers, graphics artists and developers also at ZeniMax Online Studios, unionized as "ZOS United-CWA" in December.[5]

241 US employees at Bethesda Game Studios unionized as "OneBGS" on July 20, 2024. Its three studios are located in Austin/Dallas, Texas and Rockville, Maryland.[23] The bargaining unit includes artists, developers, and engineers; unlike its parent company ZeniMax, which exclusively represented QA testers at the time.[24][25] The fourth studio in Montreal, Canada was certified in August, with the support of Communications Workers of America Canada. This marks the first instance of "wall to wall" unions within Microsoft bargaining units.[24]

Military contracts

Employees criticized Microsoft's bid of the JEDI cloud computing contracts in 2018. In February 2019, hundreds of Microsoft employees protested the company's war profiteering from a $480 million contract to develop virtual reality headsets for the United States Army.[26]

ICE contract

100s of Microsoft employees protested their employers government contracts with U.S. Immigration and Customs Enforcement (ICE) in June 2018.[27]

GitHub (subsidiary of Microsoft) had a $200,000 contract with ICE for the use of their on-site product GitHub Enterprise Server. This contract was renewed in 2019, despite internal opposition from many GitHub employees. In an email sent to employees, later posted to the GitHub blog on October 9, 2019, CEO Nat Friedman stated "The revenue from the purchase is less than $200,000 and not financially material for our company." He announced that GitHub had pledged to donate $500,000 to "nonprofit groups supporting immigrant communities targeted by the current administration."[28] In response, at least 150 GitHub employees signed an open letter re-stating their opposition to the contract, and denouncing alleged human rights abuses by ICE. As of November 13, 2019, five workers had resigned over the contract.[29][30][31]

The ICE contract dispute came into focus again in June 2020 due to the company's decision to abandon "master/slave" branch terminology, spurred by the George Floyd protests and Black Lives Matter movement.[32] Detractors of GitHub describe the branch renaming to be a form of performative activism and have urged GitHub to cancel their ICE contract instead.[33] An open letter from members of the open source community was shared on GitHub in December 2019, demanding that the company drop its contract with ICE and provide more transparency into how they conduct business and partnerships. The letter has been signed by more than 700 people.[34]

996.ICU

On March 26, 2019, Chinese tech workers launched a public GitHub (owned by Microsoft) repository "996.ICU" protesting Chinese companies that have 996 working hour culture. "996.ICU" references 9am to 9pm, 6 days a week, ending up in the intensive care unit. In less than a week, over 200,000 users "starred" or liked the repository.[35] This repository has been described as the largest display of solidarity among tech workers.[36] A month later, Microsoft employees launched another GitHub repository in support of 996.ICU, which they said was threatened by censorship in China and asked Microsoft not to censor the original repository.[37]

South Korea

In the Summer of 2017,[38] 370 workers of Microsoft Korea (half of the total workforce) formed Microsoft Korea Labor Union (Korean: 한국마이크로소프트노동조합).[39][β] It is led by Lee Ok-Hyoung, and is affiliated to the Korea Confederation of Trade Union.[41][γ] The union signed its first collective agreement in 2018, negotiation wages annually since.[42]

On November 24, 2021, 90% of the union membership voted to go on strike over long working hours and a 3.5% pay-raise offer that was rejected by the union membership,[39] instead demanding a 6.5% pay-raise. The strike authorization passed after 37 rounds of negotiations.[43]

See also

Notes

  1. ^ a b Game Workers Alliance (Raven Software)
    Game Workers Alliance Albany
    Activision Quality Assurance United-CWA
    ZeniMax Workers United-CWA
    OneBGS (Bethesda Game Studios)
    World of Warcraft
    Texas Blizzard QA United-CWA
    ZOS United-CWA
  2. ^ Banners of the union describes itself in English as "Microsoft Korea Labor Union"[40] while UNI Global calls them "Microsoft Korea Workers' Union"
  3. ^ ETNews claims MS Korea union formed in July 2017, while The Investor states it was formed in August 2017.

References

  1. ^ "Bethesda Game Studios Workers Win Labour Board Certification, Officially Join CWA Canada". CWA Canada. August 16, 2024. Archived from the original on August 16, 2024. Retrieved August 19, 2024.
  2. ^ McEvoy, Sophie (June 27, 2024). "Bethesda Montreal files for unionisation". GamesIndustry.biz. Archived from the original on July 21, 2024. Retrieved July 21, 2024.
  3. ^ Richter, Isabel (September 1, 2014). "Microsoft Deutschland führt "Vertrauensarbeitsort" ein" [Microsoft Germany introduces "trusted workplace]. Microsoft Germany (in German). Archived from the original on August 20, 2024. Retrieved September 22, 2023.
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  7. ^ a b Van Jaarsveld, Danielle D. (April 2004). "Collective Representation Among High-Tech Workers at Microsoft and Beyond: Lessons from WashTech/CWA". Industrial Relations: A Journal of Economy and Society. 43 (2): 364–385. doi:10.1111/j.0019-8676.2004.00334.x. ISSN 0019-8676. Archived from the original on June 25, 2024. Retrieved July 21, 2024.
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  19. ^ "Twin Cities Labor Report 12/30". Twin Cities Labor Report. December 30, 2024. Retrieved January 9, 2025.{{cite web}}: CS1 maint: url-status (link)
  20. ^ "Video Game Union Activist Fights Unjust Termination". Action Network. December 9, 2024. Retrieved January 9, 2025.{{cite web}}: CS1 maint: url-status (link)
  21. ^ Conditt, Jessica (January 3, 2023). "Microsoft is now the home of the video game industry's largest union". Engadget. Retrieved June 12, 2024.
  22. ^ Parrish, Ash (November 13, 2024). "Workers at Bethesda parent company strike over remote work policies". The Verge. Retrieved November 17, 2024.
  23. ^ Reuben, Nic (July 22, 2024). "Bethesda Game Studios developers 'ecstatic' to announce a 241-strong 'wall to wall' union". Rock, Paper, Shotgun. Archived from the original on August 20, 2024. Retrieved August 16, 2024.
  24. ^ a b Peters, Jay (July 19, 2024). "Bethesda Game Studios workers have unionized". The Verge. Archived from the original on August 19, 2024. Retrieved July 20, 2024.
  25. ^ Wilde, Tyler (July 20, 2024). "Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers". PC Gamer. Archived from the original on July 21, 2024. Retrieved July 21, 2024.
  26. ^ Wong, Julia Carrie (February 22, 2019). "'We won't be war profiteers': Microsoft workers protest $480m army contract". The Guardian. Archived from the original on February 23, 2019. Retrieved February 23, 2019.
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  28. ^ "GitHub and US Government developers". GitHub Blog. October 9, 2019. Archived from the original on March 22, 2021. Retrieved October 10, 2019.
  29. ^ "As GitHub's Conference Begins, Five Employees Resign Over ICE Contract". Vice News. November 13, 2019. Archived from the original on March 22, 2021. Retrieved November 15, 2019.
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  38. ^ Park, Ga-young (July 10, 2018). "Oracle Korea's reputation on the line with record-long strike". The Investor. Retrieved June 26, 2022.
  39. ^ a b "Microsoft Korea Workers' Union votes to strike over wages and disregard for workers' sacrifice during pandemic". UNI Global Union. Archived from the original on June 27, 2022. Retrieved June 26, 2022.
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Governo Amato II Stato Italia Presidente del ConsiglioGiuliano Amato(Indipendente) CoalizioneDS, PPI, Dem, UDEUR, PdCI, FdV, RI, SDI LegislaturaXIII Legislatura Giuramento26 aprile 2000 Dimissioni31 maggio 2001 Governo successivoBerlusconi II11 giugno 2001 D'Alema II Berlusconi II Il governo Amato II è stato il cinquantaseiesimo esecutivo della Repubblica Italiana, il quarto e ultimo della XIII legislatura. Il governo rimase in carica dal 26 aprile 2000[1][2][3] ...