Kingsoft

Kingsoft Corporation
Native name
金山软件
Jīnshān Ruǎnjiàn
Company typePublic
SEHK3888
ISINKYG5264Y1089
IndustrySoftware industry
Founded1988; 36 years ago (1988)
FounderQiu Bojun
Headquarters,
China
Number of locations
6 offices[1] (2018)
Key people
Number of employees
~7,000[1] (2018)
Subsidiaries
Websitekingsoft.com

Kingsoft Corporation (Chinese: 金山软件; pinyin: Jīnshān Ruǎnjiàn) is a Chinese software company based in Beijing. Kingsoft operates four subsidiaries: Seasun for video game development, Cheetah Mobile for mobile internet apps,[2] Kingsoft Cloud for cloud storage platforms, and Kingsoft Office Software for office software, including WPS Office.[3] It also produced security software known as Kingsoft Security.[4] The most popular game developed by Kingsoft is JX Online 3, launched in 2009.[5]

Kingsoft owns data centers in mainland China, Hong Kong, Russia, Southeast Asia, and North America.[6] The company is listed on the Hong Kong Stock Exchange.[7]

History

Screenshot of the company's software.

The company was founded in 1988 by Qiu Bojun.[8] In 2011, Bojun sold his 15.68% stake in Kingsoft to Tencent.[9]

References

  1. ^ a b c "Business Overview | Kingsoft Corporation".
  2. ^ Li Wanqiang (2016). The Xiaomi Way Customer Engagement Strategies That Built One of the Largest Smartphone Companies in the World. McGraw-Hill. pp. 2–5. ISBN 9781259584534.
  3. ^ Xiaobai Shen (2007). "XIV: A case study of Microsoft and Linux in China". In Kai Jakobs (ed.). Standardization Research in Information Technology: New Perspectives. IGI Global. p. 236. ISBN 9781599045610.
  4. ^ "Kingsoft Sets Up Internet Security Subsidiary; 'Kingsoft Internet Security 2011' Launched, Leading Cloud Anti-virus Software in China" (Press release). ACN Newswire. 15 April 2010. Archived from the original on 25 January 2021. Retrieved 25 January 2021.
  5. ^ https://www.bloomberg.com/press-releases/2019-11-13/kingsoft-announces-2019-third-quarter-results [dead link]
  6. ^ "Kingsoft Cloud's blockchain 'Project-X' attracts attention at E3". 14 June 2018.
  7. ^ Yu, Qianqian (2017). "7.2.1.1 Zhou Hongyi Condemned Kingsoft: "China's First Case of Microblog Marketing" in "Reform and Expansion of Marketing in New Media Environment"". In Yungeng Xie (ed.). New Media and China's Social Development. Springer. ISBN 9789811039942.
  8. ^ "China's Microsoft challenger Kingsoft files for Shanghai tech board listing · TechNode". 9 May 2019.
  9. ^ "Tencent Acquires 15.68% Stake In Kingsoft For HKD900 Million – ChinaTechNews.com". ChinaTechNews.com. 10 July 2011. Retrieved 11 November 2018.