The Master System version is played in split-screen mode (similar to the Genesis port of OutRunners) regardless of if one or two players are playing. If only one player is racing then the second player is replaced by a computer opponent called "Wayne" (possibly a reference to Wayne Rainey), who plays like a human player in that his performance varies from race to race, in contrast to most racing games of the era, where the main opponent is programmed to always finish in the same position.
The Game Gear version is essentially a rebranded port of Super Hang-On, featuring assets and gameplay from that game.
In Japan, Game Machine listed GP Rider on their November 15, 1990 issue as being the fourth most-successful upright arcade unit of the month.[14] It went on to be Japan's sixth highest-grossing dedicated arcade game of 1991.[15]
The arcade game received positive reviews upon release. The One in 1991 called it a "realistic motorcycle simulation" and praised its graphics, expressing that GP Rider has "amazingly smooth scrolling" and "great new gradient effects". The One also praised GP Rider's motorcycle controller hardware as "realistic" and adding to the game's atmosphere. The One noted GP Rider was "the first motorcycle game that lets you race against another player", and expressed that this competitive "head-to-head excitement with a superb implementation and ultra realistic bike handling" made GP Rider a good major coin investment.[13]
^"Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 392. Amusement Press, Inc. 15 November 1990. p. 25.