After being originally a private university project by Andreas Umbach in June 1998, the game's open-source development started when the source code was put to SourceForge around 1999 under the GPL-2.0-or-latersoftware license. The game's soundtrack features the track Revenge of the Cats, which was composed and performed by Finnish musician Peter Hajba, who is also known by his demoscene nickname Skaven.[4] Ports to new platforms are primarily developed by the game's community.
Gameplay
The aim of the game is to be the last player riding. Cycles can be boosted with a limited turbo. There are various gameplay styles, including switching the gameplay from "booster" to "wall accel" to "both". "Booster" has an extra button for boosting, in addition to the standard left, right, glance left, glance right buttons, while "Wall ride" increases a player's light cycle's speed automatically depending on how close they are to an opponent's wall. "Both" incorporates both options for increasing the player's light cycle's speed.
There are several arena sizes that can be selected, from "tiny" (which is best for two players on normal speed or people practicing their reflexes with 3 "mcp himself" difficulty-level bots on "crazy" speed) to "vast".
The game is played using the keyboard to control the vehicle and the mouse to control the camera position, players can out ride competitors across the geometric grid.
Reception
In 2006, GLTron was recommended by The Mac Observer for its graphics and sound, considered good for a free software game, and support for different screen resolutions and input devices.[1] Other reviews were positive too,[5][6] for instance The Linux Game Tome gave 4/5 stars.[7]