A two-player version of Man T.T. called Twin Course T.T.[c] was released in January 1977.[7]
Overview
Moto-Cross / Fonz is an early black-and-white motorbike racing game, most notable for introducing an early three-dimensionalthird-person perspective. Both versions of the game display a constantly changing forward-scrolling road and the player's bike in a third-person perspective where objects nearer to the player are larger than those nearer to the horizon, and the aim was to steer the vehicle across the road, racing against the clock, while avoiding any on-coming motorcycles or driving off the road.[11] The game also introduced the use of haptic feedback, which caused the motorcycle handlebars to vibrate during a collision with another vehicle.[12]
Gameplay
The general premise has the player controlling Fonzie on a motorcycle with handlebars on the cabinet.
The player has to go as fast as possible without skidding off the road or colliding with other racing bikes on the screen. Turn the handlebars, and the bike will corner and bank. Twist the handle throttle open, and it will accelerate. When a collision with another bike occurs, the handlebars vibrate and the screen flashes a reverse image. To increase the challenge, the size of the bike can be regulated by the operator.
Game time is adjustable from 45 to 100 seconds.
Reception
In Japan, Road Race was among the top twenty highest-grossing arcade video games of 1976, according to the first annual Game Machine chart.[13] In North America, Road Race was reported to be doing strong business upon release.[14][15]Man T.T. was among the top ten highest-grossing arcade video games of 1977 in Japan.[16]
Fonz was introduced at Chicago's Music Operators Association (MOA) show in November 1976. It was the first time that a television character was licensed for a video game, with Sega co-founder David M. Rosen predicting the start of a new coalition between the show business and amusement arcade industries. Sega also advertised the game for having both the road and bikes seen in "true perspective on the game screen, while the player operates realistically functioning handle-bars to simulate high-speed competition riding complete with authentic motor sounds". Sega said the response to the game at the MOA show was "unanimous and enthusiastic" and that test location results were very positive. At the start of December 1976, Sega of America reported that it had manufactured several hundred Fonz arcade cabinets.[17]