Most other games of the era represented the character as a sprite, which consisted of a series of pixels displayed in succession. Due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and number of frames were severely constrained. Dragon's Lair overcame those limitations by tapping into the vast storage potential of the LaserDisc but imposed other limitations on the actual gameplay.
The success of the game sparked numerous home ports, sequels and related games. In the 21st century it has been repackaged in a number of formats as a retro or historic game.
Gameplay
The game is "on rails", meaning the narrative is predetermined and the player has very limited influence on its progression.[13] The game consists almost entirely of animated cutscenes. The player does not control the character's actions directly, but controls his reflexes, with actions determined by selecting a direction or pressing a button in order to clear each quick time event, with different full motion video segments showing the outcomes. The game consists of a sequence of challenges played in a random order. Some scenes are played more than once before reaching the end, some of which are flipped or mirrored such that the opposite actions (e.g. left instead of right) are required.
Plot
The attract mode of the game displays various short vignettes of gameplay accompanied by the following narration: "Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!"
Comedic aspects of the game include bizarre-looking creatures and humorous death scenes, and the portrayal of the player character as a clumsy, easily scared and reluctant hero.
Development
Dragon's Lair began as a concept by Rick Dyer, president of Advanced Microcomputer Systems (which later became RDI Video Systems). A team of game designers created the characters and locations, then choreographed Dirk's movements as he encountered the monsters and obstacles in the castle. The art department at AMS created storyboards for each episode as a guide for the final animation. Dyer was inspired by the text game Adventure. This game gave rise to an invention he dubbed "The Fantasy Machine". This device went through many incarnations from a rudimentary computer using paper tape (with illustrations and text) to a system that manipulated a videodisc containing mostly still images and narration. The game it played was a graphic adventure, The Secrets of the Lost Woods.[14] The game's concept as an interactive movie LaserDisc game was inspired by Sega's Astron Belt, which Dyer saw at the 1982 AMOA show.[15]
Attempts to market The Fantasy Machine had repeatedly failed. Allegedly, an Ideal Toy Company representative walked out in the middle of one presentation. Dyer's inspiration allegedly came during his viewing of The Secret of NIMH, whereby he realized he needed quality animation and an action script to bring excitement to his game. He elected to take a reserved but unscripted location from The Secrets of the Lost Woods known as The Dragon's Lair.
The game was animated by veteran Disney animator and The Secret of NIMH director Don Bluth and his studio. The game had a development budget of US$3 million[16] and took seven months to complete. Since the studio could not afford to hire any models, the animators used photos from Playboy magazines for inspiration for the character Princess Daphne.[17] The animators also used their own voices for all the characters instead of hiring voice actors in order to keep costs down, although it does feature one professional voice actor, Michael Rye, as the narrator in the attract sequence (he is also the narrator for Space Ace and Dragon's Lair II: Time Warp). The voice of Princess Daphne was portrayed by Vera Lanpher,[18] who was head of the clean-up department at the time.[19] Dirk the Daring's voice was provided by film editor Dan Molina, who later went on to perform the bubbling sound effects for another animated character, Fish Out of Water, from 2005's Disney film Chicken Little, which he also edited. The music and many sound effects were scored and performed by Chris Stone at EFX Systems in Burbank. Bryan Rusenko and Glen Berkovitz were the recording engineers. The 43 second "Attract Loop" was recorded in a straight 18-hour session. Featured instruments, all keyboards, were the E-mu Emulator and Memorymoog.
The original LaserDisc players shipped with the game (Pioneer LD-V1000 or PR-7820) often failed. Although the players were of good quality, the game imposed unusually high strain: LaserDisc players were designed primarily for playing movies, in which the laser assembly would gradually move across the disc as the data was read linearly. However, Dragon's Lair required seeking different animation sequences on the disc every few seconds—indeed, less than a second in some cases—as dictated by gameplay. The high amount of seeking, coupled with the length of time the unit was required to operate, could result in failure of the LaserDisc player after a relatively short time. This was compounded by the game's popularity. As a result, the LaserDisc player often had to be repaired or replaced. The life of the original player's gas laser was about 650 hours; although later models had solid state lasers with an estimated life of 50,000 hours, the spindle motor typically failed long before that. It is rare to find a Dragon's Lair game intact with the original player, and conversion kits have been developed so the units can use more modern players.[original research?]
The original USA 1983 game used a single side NTSC LaserDisc player manufactured by Pioneer; the other side of the disc was metal backed to prevent bending. This made the disc heavier than a typical laser disc, which accelerated the failure of the spindle bearings of the player motor.[original research?]
The European versions of the game were manufactured by Atari[20] under license and used single side PAL discs manufactured by Philips (not metal backed).
A prototype made its debut at Chicago's Amusement Operators Expo (AOE) in March 1983.[21] The complete laserdisc and ROM sets of this preview demo version have not survived to this day. The European arcade version of Dragon's Lair was licensed to Atari Ireland (as was Space Ace later). The cabinet design was therefore different from the Cinematronics version. The main differences were that the LED digital scoring panel was replaced with an on-screen scoring display appearing after each level. The Atari branding was present in various places on the machine (marquee, coin slots, control panel and speaker grill area), and the machines featured the cone LED player start button used extensively on Atari machines. Although licensing for this region was exclusive to Atari, a number of Cinematronics machines were also available from suppliers mostly via a gray import. The original Fantasy Machine was later released as a prototype video game console known as Halcyon. Dirk the Daring also appeared in the 1993 Game Boy puzzle game, Franky, Joe & Dirk: On the Tiles, along with Franky from Dr. Franken and Joe from Joe & Mac.
Home versions
Dragon's Lair led to the creation of numerous video game ports for home systems. Since some original sequences did not fit in the ports for those systems, they were re-released only in a virtual sequel called Escape from Singe's Castle:
A nonlinear arcade interpretation of Dragon's Lair and Escape from Singe's Castle with elements of platform and puzzle was made by Software Projects for 8-bit machines in 1986.
The Game Boy version (entitled Dragon's Lair: The Legend) in particular has almost nothing to do with the source game aside from Dirk as the protagonist, Mordroc as the villain, and saving Princess Daphne as the objective. In fact, the game is a port of a five-year-old ZX Spectrum game, Roller Coaster, the result being a platform game where Dirk has to negotiate a series of thinly-disguised fairground rides. The later Game Boy Color version of the same name, however, is a relatively faithful rendition of the original game.
Another platformer adaptation of the game was also made for the Super NES, also titled Dragon's Lair.
The Dragon's Lair Deluxe Pack was released for home computers containing all the FMVs for all three games. Though it contains all the video including some scenes cut from the North American version of the game, the gameplay was reported as lackluster.
ReadySoft ported and released Dragon's Lair for the Macintosh computers on CD-ROM in 1994. A Sega CD version was also released.
DAPHNE, an emulator for LaserDisc-based games, can emulate the original 1983 version. DAPHNE requires the ROM files plus the original LaserDisc to run. Alternatively, an MPEG-2 video stream and OggVorbis audio stream can be substituted for the LaserDisc. These streams can be generated from the original LaserDisc or from Digital Leisure's 2002 DVD.
Various home computer adaptations of Dragon's Lair were released during the 1980s and 1990s, but because of (at the time) high memory consumption due to the detailed animation of the games, not all scenes from the original game were included. Reviewers of the home computer versions differed widely in their appraisal of the game, with one Amiga magazine awarding 92% due to the unprecedented audio-visual quality,[22] while another magazine gave the same version a score of only 32%, on account of the "wooden" gameplay.[23] This led to Escape from Singe's Castle, a pseudo-sequel where Daphne is kidnapped at the moment of Dirk's victory by a shapeshifter, forcing him to venture even further into the castle to save her again. The game was made up of unused scenes from the LaserDisc version, though some portions (such as the lizard king and mud men) were shortened. The 8-bit versions were created by Software Projects, while ReadySoft handled the 16-bit versions. These used video compression and new storage techniques but came on multiple 5+1⁄4-inch and 3+1⁄2-inch floppy disks.
In late 2002, to commemorate the 20th anniversary of the original arcade release, Digital Leisure produced a special edition DVD box set containing Dragon's Lair, Space Ace and Dragon's Lair II: Time Warp. All the scenes from the original arcade releases were included and optionally the player could select new scenes that were animated in 1983, but not included in any previous Dragon's Lair release. The games were also updated to include higher quality video, authentic scene order and a new difficulty selection to make it more challenging. Digital Leisure worked with a small independent game developer, Derek Sweet, to release a CD-ROM 4-disc box set for Windows-based PCs.
In late 2006, Digital Leisure released Dragon's Lair HD, which features an all-new high-definition transfer from the original negatives (as opposed to just sourcing the LaserDisc). The original mono soundtrack has also been remastered into Dolby Digital 5.1 sound (on PCs that can support it). On April 9, 2007, a Blu-ray version of Dragon's Lair was released. This uses the same HD transfer as the aforementioned PC release but went through a 6-month process to clean and remaster the image. Dragon's Lair Blu-ray is the first title to fully utilize BD-J technology.[24] In 2013, Dragon's Lair was released on Steam via Steam Greenlight. This iteration of Dragon's Lair features 720p remastered video, remastered game footage, and bonus content.
The home conversions received mixed reviews. The Commodore 64/128 version of the game was reviewed in 1988 in Dragon #133 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.[25]
GameFan reviewed the Sega CD version, scoring it 297 out of 400.[26]GamePro reviewed the Sega CD version in 1994. They commented that the controls require such precise timing that the game can be very frustrating, and criticized the lack of replay value and grainy video quality, but were positive in their assessment of the game, asserting that "Time Gal, Road Avenger, and Sewer Shark are all coy imitators of the best LaserDisc arcade game there ever was... Dragon's Lair!"[27] In 1994, Electronic Gaming Monthly gave the Sega CD version a 6.2 out of 10, criticizing that "pinpoint accuracy" was required to complete the game, making it too frustrating.[28]
Electronic Gaming Monthly gave the 3DO version a 7 out of 10, praising the superior graphics and short load times.[29] They gave the CD-i version a 7.5 out of 10, with all four of their reviewers agreeing it to be the best home version of the game to date.[30]Next Generation reviewed the CD-i version of the game, rating it two stars out of five. Though they concurred that it was an arcade-perfect conversion, they concluded that "People who like the stand-up version or enjoyed any of Don Bluth's other titles [...] will be in heaven, otherwise it's probably best avoided."[31]
In July 2010, the iOS version was released by Electronic Arts on Apple's App Store. The game's graphics have been cleaned up for the iPhone screen.[32]
In early 2019, HarmlessLion released Dragon's Lair under a license from Digital Leisure for the TI-99/4A home computer. It was released as a 128MB cartridge playable on the stock console.[33]
In March 2022, Brutal Deluxe, in celebrating their 30th anniversary, ported Dragon's Lair to the Apple IIGS computer, using resources from ReadySoft's Amiga, Atari ST and PC DOS versions from decades earlier.[34][35]
Reception
Dragon's Lair initially represented high hopes for the then-sagging arcade industry, fronting the new wave of immersive LaserDisc video games. A quote from Newsweek captures the level of excitement displayed over the game: "Dragon's Lair is this summer's hottest new toy: the first arcade game in the United States with a movie-quality image to go along with the action ... The game has been devouring kids' coins at top speed since it appeared early in July."[36] Arcade operators at its release reported long lines, even though the game was the first video arcade game to cost 50 cents.[37] Operators were also concerned, however, that players would figure out its unique predefined game play, leading them to "get the hang of it and stop playing it".[38] By July 1983, 1,000 machines had been distributed, and there were already a backlog of about 7,500.[38] Lifetime sales exceeded 16,000 cabinets.[39] By the end of 1983, Electronic Games and Electronic Fun were rating Dragon's Lair as the number one video arcade game in USA,[40] while the arcade industry gave it recognition for helping turn around its 1983 financial slump.[41]Dragon's Lair received recognition as the most influential game of 1983, to the point that regular computer graphics looked "rather elementary compared to top-quality animation".[42]
The game topped the monthly US RePlay charts for upright arcade cabinets from September 1983[43] through November 1983,[44][45] and topped the US Play Meter arcade charts for arcade locations (such as ShowBiz Pizza Place) from September 1983[46][47] through January 1984[48][49] and again in March 1984.[50] It was listed by Cash Box magazine as America's third highest-grossing arcade game of 1983, below Ms. Pac-Man and Pole Position.[51] By February 1984, Dragon's Lair was reported to have earned over $32 million ($98 million adjusted for inflation) for Cinematronics.[52] In Japan, Game Machine listed Dragon's Lair on their October 1, 1984 issue as being the eleventh most-successful upright/cockpit arcade unit of the month.[53]
One element of the game that was negatively received was the blackout time in between loading of scenes, which Dyer promised would be eliminated by the forthcoming Space Ace and planned Dragon's Lair sequel.[42] By the middle of 1984, however, after Space Ace and other similar games were released to little success, sentiment on Dragon's Lair's position in the industry had shifted and it was being cited as a failure due to its expensive cost for a game that would "lose popularity".[54] Arcade owners were also displeased with the mechanical unreliability of the LaserDisc drive.[55]
In 1995, Flux magazine rated the arcade version 47th on its Top 100 Video Games writing: "A somewhat frustrating movement-timing factor, but still fun to play and watch."[56] In 2001, GameSpy ranked Dragon's Lair as number 7 on the list of "Top 50 Arcade Games of All-Time".[57] It was one of only three video games (along with Pong and Pac-Man) put in storage at the Smithsonian Institution.[58]
^Dragon's Lair (arcade flyer). The Arcade Flyer Archive. Starcom. 1983. p. 1. Retrieved 2018-09-02.{{cite AV media notes}}: CS1 maint: others in cite AV media (notes) (link)
^"Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 245. Amusement Press, Inc. 1 October 1984. p. 35.