During the second day of the three-day battle of Gettysburg, Devil's Den, a strategic hill, proved to be a weak spot in the Union battle line, and was overrun by Confederate troops from Alabama, Texas and Arkansas after fierce fighting.
Description
Devil's Den simulates the Confederate assault on the original Union position at Devil's Den.[1]
Several scenarios are included with the game, including one for the Confederate assault on Little Round Top.
Publication history
Leonard Millman and Dr. David Martin had previously produced the American Civil War wargame 20th Maine, published by OSG in 1979. The next year, Millman and Martin designed Devil's Den using many of the same rules; it was also published by OSG.[1]
In 1985, Avalon Hill acquired the rights to the game, and revised the rules to include basic and advanced games. It was then republished with artwork by Charles Kibler and George I. Parrish, Jr.[2]
Reception
In Issue 54 of Moves, Steve List considered this a much more refined game than its predecessor, 20th Maine, but noted that "The game plays well, but slowly compared to 20th Maine because of the greater number of counters and markers in play. It is no worse in this respect than any of the [Terrible Swift Sword] family, though." List concluded by giving Devil's Den a grade of B+.[1]
References
^ abcdList, Steve (January 1981). "Civil War Survey". Moves. No. 54. p. 8.