In October 2020, Critical Role Productions announced a "new board and card game" imprint called Darrington Press; it is led by Ivan Van Norman with Matthew Mercer as the creative advisor.[1]ICv2 commented that "Critical Role has broadly influenced tabletop gaming since splitting from Geek & Sundry in 2018".[2] During the launch, Van Norman stated, "Darrington Press is not looking to utilize crowdfunding for any game releases".[5] Darrington Press initially announced a slate of four upcoming games: Uk'otoa, Critical Role Adventures, Syndicult, and Guardians of Matrimonia.[1][2][6]Uk'otoa released in May 2021 with mixed reviews; IGN called it a "solid first impression for what Darrington Press will offer in future games" while Polygon called it a "Critical Role bauble" with unfun gameplay.[7][8][9]
In March 2023, Darrington Press published the two player board game Till the Last Gasp which received mostly positive reviews.[16][17][18][19] The label also announced that they would reprint two out of print Critical Roleart books in 2023: The Chronicles of Exandria Vol. I: The Tale of Vox Machina (2017) and The Chronicles of Exandria Vol. 2: The Legend of Vox Machina (2018).[20][21]
The imprint's first "State of the Press" in April 2023 released updates on previously announced games and revealed new games in development; this included two new roleplaying game systems – Illuminated Worlds for short campaigns and Daggerheart for longer campaigns – which were scheduled to have a public playtest during Gen Con in August 2023. The announcement stated that while Guardians of Matrimonia, being redesigned by Banana Chan and Yeonsoo Julian Kim, and Syndicult are still in development, Critical Role Adventures is now on indefinite hold.[22][23][24] Charlie Hall, for Polygon, stated that "Darrington Press has had mixed success so far with its creations" and commented that Illuminated Worlds was "perhaps the most interesting of the three new products" announced given co-designer Layla Adelman's background as "an accomplished game developer" who is also a member of the Off Guard Games team which has produced titles such as "the well-regarded Band of Blades and Scum and Villainy".[22] Christian Hoffer of ComicBook.com called the announcement of new fantasy role-playing game systems "notable" since "Critical Role has a massive built-in audience of TTRPG fans, so a good fantasy genre TTRPG offering could make a major splash in the Dungeons & Dragons-dominated TTRPG market. Additionally, many have wondered whether Critical Role would potentially switch to an in-house TTRPG system for a future campaign, thus breaking away from Dungeons & Dragons altogether".[25]
In May 2023, Critical Role Productions announced a new monthly horror–themed actual play web series titled Candela Obscura which will use the Illuminated Worlds System. Darrington Press released the Candela Obscura Quickstart Guide on May 25, the show's premiere date, which introduces both the Candela Obscura campaign setting and the game system.[26][27][28] Darrington Press also ran gameplay sessions of Candela Obscura at Gen Con before the release of the Candela Obscura Core Rulebook in November 2023.[28][29]
The open beta playtest of Daggerheart began on March 12, 2024; this playtest was made available at select game stores, as a PDF or on Demiplane via the Daggerheart Nexus. The Nexus edition includes digital character creation tools.[30][31] Hayley McCullough, for the American Journalism, speculated that Daggerheart may allow Critical Role "to fully sever its connections to Dungeons & Dragons and allow Mercer and the other players to use Daggerheart as their go-to system going forward".[32] She commented that the "potential rippling consequences of such a move" is worth keeping an eye on.[32]
Charles Theel, in his review of Uk'otoa for Polygon, wrote: "The good news is that, as a visually attractive curio, this product makes a great collector's item. The bad news is that the gameplay itself isn't all that much fun. [...] I was hoping for a design that captured some of the feel of friction-heavy board game classics, such as Lifeboats or Survive: Escape From Atlantis, dressed up in the trappings of Exandria. What I got was a Critical Role bauble which can chew up a half hour of time. Sadly, anyone seeking out a truly noteworthy tabletop experience is better off looking elsewhere".[7] However, Tommy Williams of GeekTyrant viewed it as "a fun game" with "very interesting" gameplay; Williams called Uk'otoa "a great start to Darrington Press’ library".[8] Theel, Williams and Jonathon Dornbush of IGN all commended the visual design of the game[7][8] with Dornbush stating, "the card and box art offers a beautiful interpretation of the titular serpent and the nautical setting, the deck tiles offer a solid base that conveys a bit of the worn nature the ship is probably in, and the meeples, as mentioned before, offer a bespoke, adorable terror that suits the scene. And the game's centerpiece, the Uk'otoa mini, is impressively detailed".[9]
Tal'Dorei Campaign Setting Reborn was the Gold Winner for the 2022 ENNIE Awards in the "Best Setting" category.[43][44] Chris King, for Polygon, called the sourcebook "The Silmarillion of campaign settings" and commented that the Tal'Dorei Campaign Setting Reborn is over 150 pages longer than the original edition; it includes updates to various factions in the world along with new threats and organizations.[45] King concluded that "despite not being a truly system agnostic book, this is an incredibly well-realized world filled to the brim with interesting characters and stories to tell. Even if it just ends up sitting on your coffee table to peruse during regular Thursday-night livestreams, Tal’Dorei Campaign Setting Reborn is well worth the $49.99 price tag".[45] Benjamin Abbott, for GamesRadar+, commented that "Tal'Dorei Reborn reminds me of the lavish, encyclopaedic companion books for franchises like Lord of the Rings and Star Wars that I used to obsess over as a kid".[46] He wrote that the book is worth purchasing — "even if you're not a huge fan of Critical Role, it'll impress with its skillful worldbuilding and overall design-quality. Indeed, it's rather lavish and looks fantastic. Sure, I enjoyed our last look at the world of Exandria in Explorer's Guide to Wildemount. But this is a step up in many ways, and I'm eager to dig in more".[46]
A Familiar Problem, written by Grant Howitt and Marisha Ray, was included in Polygon's "Free RPG Day" roundup. Charlie Hall, for Polygon, wrote: "now that I've had a chance to get a look at it I'm really impressed. It has all the charm I've come to expect of the crew of actual play stars, and all the randomness and open-ended design that Howitt's work is known for. It's the perfect ice breaker for an event like Free RPG Day, or perhaps for your next regular at-home game".[15]
Theel, in his review of Till The Last Gasp for Polygon, wrote that the game "bleeds potential. This is a singular design which offers a structured yet story-oriented tabletop experience that pulls from traditional board games as well as indie RPGs. [...] After the misstep of Uk'otoa, I'm frankly shocked at how effective and moving this game manages to be".[16] Linda Codega of Io9 stated that the game "is a well-designed, tightly focused two-person game that is a love letter to the most dramatic of showdowns across media. [...] Till the Last Gasp's greatest strength and greatest weakness is that it is exactly what you make it".[17] They highlighted that "although the mechanics are what move the story forward, arguably the roleplaying is the far more important part of the game, even as it has no traditional mechanical value. And when Till the Last Gasp is played in earnest, it is a lively, low-pressure game that allows for immediate investment and clear resolutions".[17] Andrew Stretch, for TechRaptor, viewed it as both a "completely unique game" and "a fantastic game of short-form collaborative roleplay".[18] However, James van Tonningen of Gaming Trend viewed it as "an empty shell of a game" that "fundamentally misunderstands why people enjoy roleplaying games".[19] van Tonningen wrote that "what Till the Last Gasp has done is make a fighting game with no way to track damage done, a combat simulator where both players pause and soliloquise their intentions, and a roleplaying game where the dice are rolled, but have no impact. It’s a drama school assignment masquerading as a high-stakes duel".[19]
In a review of For the Queen 2E, Jenny Melzer of CBR commented that "One thing that Critical Role and Darrington Press have always done well is work within the gaming community. Their respect for creators, including game designers and artists, shines through in this game, just as it has with each of the others they've produced since their founding in 2020" [emphasis in the original]. Melzer highlighted that "partnering with Darrington Press gives the game stunning new visuals, more question cards, and all new packaging that makes it perfect for grab-and-go games".[40]