The studio consisted largely of existing Capcom R&D talent, who had formed the company (then called Studio 9) to give themselves greater executive control (and thus creative freedom), like Sega's semi-autonomous studios in the early 2000s. The studio focused largely on creating new intellectual property rather than sequels. When these failed to perform on par with Capcom's more popular series, Capcom attempted to merge the studio back into their internal R&D. Those at the studio chose instead to leave the company, and Clover was dissolved.
Some of the key members of Clover founded Seeds Inc., a new development group[3] that merged with ODD Incorporated in October 2007 to form PlatinumGames,[4][better source needed] which has since built up a staff composed of former Clover staff. Other members (including the art director of Ōkami) went to join UTV Ignition Games at their Tokyo development studio, which developed the game El Shaddai: Ascension of the Metatron. On 28 October 2010, one of the most prominent members of Clover Studio and then PlatinumGames, Shinji Mikami, joined ZeniMax Media in a deal where ZeniMax acquired his new development studio Tango Gameworks.[5]
It was announced during The Game Awards 2024 that Kamiya had founded a new independent studio named Clovers to develop a sequel to Ōkami, with its name being a reference to Clover Studio.[6]
History
To facilitate Viewtiful Joe 2's development, Capcom turned "Team Viewtiful" into Clover Studio, a semi-autonomous production company with a focus on developing new intellectual properties (IPs).[7] The separation was also in part due to Resident Evil 4's PlayStation 2 release, which caused significant tensions between Capcom and Mikami, who had touted the game's console exclusivity.[8][9] Clover Studio was able to produce two more games in the Viewtiful Joe series, which serve as side-stories, and commissioned an anime adaptation which was handled by Group TAC. Clover's next big project was Ōkami, a "brand-focused project" fitting with Capcom's goal for Clover to develop new IPs.[10] Although it was a critical success, it failed to live up to Capcom's sales expectations; Clover's next project God Hand did even worse.[11] Compounding this problem, Clover's developers still felt stifled under the weight of Capcom's corporate management, who were reluctant or actively opposed to risky new ideas.[7][12]
These resignations were part of a series of high-profile departures from Capcom, including Yoshiki Okamoto in 2003 and Keiji Inafune in 2010.[14] Inafune complained of similar problems, as Inaba, Kamiya and Mikami, namely that Capcom management had a rule dictating that at least 70-80 percent of all new projects must be sequels of existing properties, with the actual number very close to 100 percent at any time.[15]
Legacy
They would go on to found PlatinumGames with members of their old studio.[12] In 2008, they announced the "Platinum Three", referring to MadWorld, Infinite Space, and Bayonetta, which would attempt to carry on the Capcom Five's ambitious and creative original spirit.[16]
In 2009, Capcom producer and Senior Corporate Officer of R&D Keiji Inafune, told 1UP.com that the company had no interest at the time to produce sequels to Clover titles.[17]
^"稲船敬二氏によるセミナーが開催――クリエイティブへの思い、新会社設立の意図を語る" [A seminar by Mr. Keiji Inafune will be held - Talking about his thoughts on creativity and the intention of establishing a new company]. Famitsu (in Japanese). Archived from the original on 22 July 2018. Retrieved 22 July 2018.