Chronotron is a Flashvideo game developed by Scarybug Games.[5]Chronotron launched on the Kongregate website in May 2008.[6] It was selected as one of the ten games for PAX 10 2008 out of more than eighty entries.[2] Reviewers have considered the game innovative.[7]
The protagonist is a robot named Chronotron who travels back in time to cooperate with himself.[4]
The main character must fetch an item before moving to the next room.[2]
Solving the puzzles requires sending the main character back in time to coordinate with previous selves.[2]
The gameplay requires thinking ahead.[4]Chronotron records the control input, not the protagonist's position.[8]
As a result, actions by later selves can interfere with earlier selves.[8]
A number of web sites have licensed Chronotron, including Kongregate and MTV's AddictingGames.[8] It was featured on the front page of Kongregate.[1]
The game appears on over 2,000 web sites[1]
and has been played more than seven million times.[1]
The developer splits advertising revenue evenly with Kongregate and made more than $1,000 in 2008.[6] The developer had made nearly $15,000 in profits from the game in 2008.[1]
Development
Chronotron was developed by Madison, Wisconsin-based[4] Scarybug Games, which consists of a single person: Joe Rheaume.[4][5]
Rheaume was the sole developer of Chronotron.[8]
Development for Chronotron took seven months.[2]Chronotron's sponsorship support was handled through FlashGameLicense.com.[2]
Interest in sponsoring Chronotron allowed Scarybug Games to hire Romanian artist Bogdan Ene to replace the graphics.[2][1]
Royalty free music was purchased for the game.[5]
The music's author is Helge Krabye.[3]
Sound effects came from the Freesound Project.[3]
Chronotron's time travel elements was inspired by advertising for the Xbox game Blinx: The Time Sweeper[2] and an article on Braid.[2][8]
Rheaume claims to not have played Blinx.[2]Chronotron was released before the release of Braid.[9]
Rheaume claims to have "thought of the idea of recording input and going back looping on yourself."[8]
Rheaume wanted there to be no limit on how many times you could travel back in time.[8]
The game contains references to time travel stories including Back to the Future, Bill & Ted's Excellent Adventure, and Doctor Who.[2]
The puzzle platformer elements were inspired by The Lost Vikings.[2]
Rheaume notes the similarity between cooperating with your self to the cooperation between the three Vikings in The Lost Vikings.[8]
Puzzle pacing, with later puzzles building on what is learned earlier, was inspired by Portal.[2]Portal also inspired the use of humorous signs in game as hints.[2]
Rheaume is a Flash developer for his day job.[4]
Chronotron was built as a hobby.[4]
As a hobby, Rheaume can develop ideas which don't fit the ideas, time constraints, and budgets of his regular job's client projects.[4]
Chronotron was developed because Rheaume thought it would be fun to play.[2]
Rheaume developed it further because he "thought it really had legs."[8]
Interest from other people kept Rheaume going.[8]
The name of the game and the protagonist comes from "chrono" for "time" and "tron" as a generic term for "robot."[4]
Reception
The game was selected as one of the ten games for the prestigious PAX 10 in 2008.[4]
Joe Rheaume was an invited guest to show Chronotron to the Penny Arcade Expo in 2008 as part of the PAX 10.[2]Chronotron was selected as one of ten games from over eighty submitted.[2]Chronotron is the only browser-based Flash game in the PAX 10 2008.[4]
Chronotron has been described as "a very deep, complex game involving time travel and past selves."[5]
Game designer Greg Costikyan described Chronotron as "a simple, satisfying, and enjoyable exploration of the effects of one novel mechanic on a well-established form."[10]
A review on Jay Is Games described Chronotron as "a platform puzzler with a really innovative (and addictive) twist."
[7]
The same review said of the "rewind mechanic", "the concept is refined—and executed almost to perfection."[7]
A reviewer on Rock, Paper, Shotgun said "Certainly I feel worn out after wrapping my head around a few levels, but also satisfied and pleased — you really should go play this."[9]Kotaku called it "a hell of a fun flash game."[11]Gawker.com rated Chronotron "Pretty pretty good" and said "If you loved Portal, you'll like this enough for two lunch breaks."[12]
Jamie Fristrom of Torpex Games, a fellow honoree at the PAX 10, said, "Chronotron is actually my favorite of the PAX 10."[13]
A GameCyte author "wholeheartedly recommend[ed] Chronotron to any and all puzzle fans."
[14]
Hecklerspray described Chronotron as "incredible" and "so impressively playable that it'll probably kill your productivity for the day stone dead."[15]
The developer believes the "biggest" and "fairest criticism" are problems with synchronizing robots' actions between time loops.[5]
^ abcdefghijkThe PAX 10: Chronotron(embedded Flash video) (Television production). G4 Media, Inc. August 29, 2008. Retrieved August 31, 2008. (Excerpted from the television program X-Play.
^Fristrom, Jamie (September 1, 2008). "Notes on PAX and the PAX 10". GameDevBlog. Jamie Fristrom. Archived from the original on September 6, 2008. Retrieved September 8, 2008.
^Heritage, Stuart (May 16, 2008). "SLACKERJACK - Chronotron". Hecklerspray. Archived from the original on September 26, 2008. Retrieved September 8, 2008.