Contrary to other traditional roguelikes such as NetHack, the game has a quest system as a core mechanic, with some of these quests being scripted, while others are procedurally generated.[7][10] Players can choose to follow the main questline, but can also choose to ignore it and play the game without following the pre-written plot. When creating a character, the player can select either a "True Kin" (unmutated humans) who have higher base stats and access to cybernetic augmentations, or a mutant that has access to both physical and mental mutations that offer a wide degree of utility. The default starting location is the pre-made town of Joppa, but it is also possible to choose to spawn in one of the many procedurally generated towns.[6]
The game has "deeply simulated physical and political systems" which are randomly generated and different each session.[1] It generates a set of historical events and group relationships mostly centered around a set of five randomly generated ancient rulers, dubbed Sultans. It takes inspiration from the history systems of the games Dwarf Fortress and Epitaph. Instead of having historical events being generated without bias, its procedural history system is based around historical accounts, like word of mouth and ancient texts.[9]
Kitfox Games, the publisher that helps bring the Steam version of Dwarf Fortress to the market announced in July 2023 their support to the Caves of Qud's developers as to help bring their game out of early access for a full release some time in 2024.[11]
Reception
While most reviews during the game's early access period rated the game highly for being more accessible compared to other roguelikes,[7] other reviews found the game's interface confusing.[12][13]