The story was first published in Warlock: The Fighting Fantasy Magazine as a shorter 190-section adventure. Livingstone later expanded the plot to create the final story.
Story
Caverns of the Snow Witch is a fantasy adventure scenario in which the character is a guard working in the caravan of a merchant in the frozen land of Allansia, and hunts a dangerous beast.[1]
The story takes the form of a campaign: the player must first locate the correct path to the lair of the Snow Witch, defeat the villain and her minions, and finally after escaping with allies find a means of overcoming a potentially fatal curse.
Reception
RPG.net stated the concept was "substantially better than The Warlock of Firetop Mountain, and certainly more novel than your typical dungeon crawl."[2]
In other media
The gamebook was converted into a 40-page d20 System role-playing adventure by Jamie Wallis. It was published by Myriador in 2003[2][3] and reissued in pdf format by Greywood Publishing in 2008.[4]
A digital version was developed by Tin Man Games available for Android and iOS.[5] A PC Steam version was also released.