BoxBoxBoy!

BoxBoxBoy!
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Yasuhiro Mukae
Producer(s)
  • Satoshi Mitsuhara
  • Keisuke Terasaki
Designer(s)Yusuke Ota
Programmer(s)Takaaki Kawahara
Artist(s)Hiroshi Saigusa
Composer(s)
SeriesBoxBoy!
Platform(s)Nintendo 3DS, Wii U
Release
  • JP: January 6, 2016
  • WW: June 30, 2016
Genre(s)Puzzle-platform
Mode(s)Single-player

BoxBoxBoy![a] is a 2016 puzzle-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS handheld game console. The second game in the BoxBoy! series, the game was released in Japan in January 2016,[1] and in other territories in June 2016.[2]

Gameplay

Like in BoxBoy!, BoxBoxBoy! has players controlling Qbby, a box-shaped character who can create boxes from out of his body. Like before, players use boxes to solve various puzzles, such as climbing on ledges, pushing switches, and avoiding obstacles, in order to reach the end of each level. In this game, Qbby is able to create two sets of boxes at a time, allowing for more complex puzzle solving.[b] Players can use medals earned from completing levels to unlock costumes, music tracks, and 4-panel comic strips, and can unlock additional levels by collecting crowns.[3]

Reception

BoxBoxBoy! received positive reviews from critics. On Metacritic, the game holds a score of 80/100 based on 26 reviews.[5] Chris Carter from Destructoid gave the game a score of 7.5/10, saying that it had a "simplistic elegance".[6] Game Informer's Kyle Hilliard gave the game an 8/10, stating that it was "remarkably similar" to its predecessor and failed to expand on the original concept, but that these were not "bad things".[7]

Notes

  1. ^ Japanese: ハコボーイ! もうひとハコ, Hepburn: BoxBoy! One More Box
  2. ^ This ability was introduced in the first game, in the worlds Creative Combos and Creative Combos 2.

References

  1. ^ Matulef, Jeffrey (6 January 2016). "Boxboy! sequel gets a surprise release in Japan". Eurogamer. Gamer Network. Archived from the original on 2024-08-17. Retrieved 2019-07-13.
  2. ^ Matulef, Jeffrey (15 June 2016). "BoxBoxBoy! release date set this month". Eurogamer. Gamer Network. Archived from the original on 2019-07-13. Retrieved 2019-07-13.
  3. ^ Schreier, Jason (6 July 2016). "BoxBoxBoy: The Kotaku Review". Kotaku. Archived from the original on 2019-07-13. Retrieved 2019-07-13.
  4. ^ "BoxBoxBoy!". GameRankings. CBS Interactive. Retrieved 2019-07-13.
  5. ^ a b "BoxBoxBoy! for 3DS Reviews". Metacritic. CBS Interactive. Archived from the original on 2024-08-17. Retrieved 2019-07-13.
  6. ^ a b "Review: BoxBoxBoy!". Destructoid. 3 July 2016. Archived from the original on 2019-05-04. Retrieved 2019-07-13.
  7. ^ a b Hilliard, Kyle (12 July 2016). "BoxBoxBoy Review – A Successful Stack". Game Informer. Archived from the original on July 15, 2016.
  8. ^ McMahon, Conor (13 July 2016). "BOXBOXBOY! Review (3DS eShop)". Nintendo Life. Archived from the original on 2019-07-13. Retrieved 2019-07-13.
  9. ^ Albert, Brian (6 July 2016). "BoxBoxBoy! Review". IGN. News Corporation. Retrieved 2019-07-13.
  10. ^ Schaller, Kevin (14 July 2016). "BOXBOXBOY! Review". Game Revolution. Archived from the original on 2019-07-13. Retrieved 2019-07-13.
  11. ^ Abou-Nasr, Adam (July 6, 2016). "BoxBoxBoy (3DS) Review". Nintendo World Report. Retrieved August 30, 2024.