The foundation is chaired by Ton Roosendaal, the original author of the Blender software. One of the foundation's stated goals is "to give the worldwide Internet community access to 3D technology in general, with Blender as a core".[4]
The foundation provides various resources to support the community formed around using and developing Blender. In particular, it organizes an annual Blender Conference in Amsterdam[5] to discuss plans for the future of Blender, as well as staffing a booth to represent Blender at SIGGRAPH.[6][7] Donations are also used to maintain the Blender website and hire developers to improve the Blender software.[4]
In 2019, Epic Games awarded the Blender Foundation a US$1,200,000 grant as part of their Epic MegaGrants initiative.[10] Founder and CEO of Epic Games Tim Sweeney stated, "Open tools, libraries and platforms are critical to the future of the digital content ecosystem" and that "Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators."[11]
Open projects
The Blender Foundation maintains several community-driven "Open Projects" through its affiliated Blender Institute program, including several freely licensed films and a free, open-source video game Yo Frankie! (2008).[12] According to the Foundation, these projects are intended "to validate and improve the 3D open source content creation pipeline with Blender". Each project was created using the Blender software and released under permissive license terms, along with the source material. In addition to demonstrating the capabilities of the software, the Open Projects provided detailed production material (sketches, tutorials, textures and models, etc.) to serve as examples for the Blender user community, as well as finished products that could be widely used for other purposes.[13]
On 18 March 2006, the Blender Foundation released its first film, Elephants Dream.[14] In response to the success of Elephants Dream, the Blender Foundation established the Blender Institute to support future software and content development projects. The Blender Institute operates out of a studio within the Entrepotdok building in Amsterdam, where the Blender Foundation is also located, and is headed by Ton Roosendaal.
On 10 April 2008, the Blender Institute released its second film, Big Buck Bunny.[15][16][17] Based on the movie, the Blender Institute released its first Open Game project Yo Frankie!, in November 2008.
On 30 September 2010 the Blender Institute released its third project, Sintel.
In October 2011, Concept/Script Development began for Blender's fourth open film project titled Tears of Steel. Contrary to previous Blender Institute projects, which were 100% computer graphics, the focus of Tears of Steel was the combination of live action footage with computer generated characters and environments. The live action footage was shot with a high-end Sony F65 camera. The project was released on 26 September 2012.[18]
The Gooseberry Open Movie Project is the fifth Open Movie Project initiated by the Blender Foundation. Ton Roosendal announced the project in January 2010.[19][20] The most ambitious project yet, one of the primary goals is for the Gooseberry Open Movie Project to be the first full-length film produced by the Blender Institute. Work on the film, called Cosmos Laundromat, began in 2014[21] (although a release date was not yet announced). A ten-minute pilot, entitled Cosmos Laundromat: First Cycle was released on YouTube and Netflix on 10 August 2015[22] and premiered at the Netherlands Film Festival on 24 September 2015.[23] The pilot won the Jury's Prize at Animago 2015,[24] an international conference for 3D animation.
In 2013, the second episode of a short animated series Caminandes was released under the Blender Foundation umbrella.[25] In 2016, a third short was released.
Caminandes 1: Llama Drama (2013)
Caminandes 2: Gran Dillama (2013)
Caminandes 3: Llamigos (2016)
Hero, the sixth Open Movie Project, was announced in September 2017 and released on 16th April 2018.[26][27] The technical target for Hero was to use and improve the Grease Pencil tools.
Sprite Fright, a short animated comedy-horror was announced on 9 November 2020[28] and released on 29 October 2021.[29]
In September 2005, some of the most notable Blender artists and developers began working on a short film using primarily free software, in an initiative known as the Orange Movie Project hosted by the Netherlands Media Art Institute (NIMk). The codename, "Orange", about the fruit, started the trend of giving each project a different fruity name. The resulting film, Elephants Dream, premiered on March 24, 2006.
On October 1, 2007, a new team started working on a second open project, "Peach", for the production of the short movie Big Buck Bunny. This time, however, the creative concept was different. Instead of the deep and mystical style of Elephants Dream, things are more "funny and furry" according to the official site. The movie had its premiere on April 10, 2008. This later made its way to Nintendo 3DS's Nintendo Video in May 2012.[35]
The Blender Foundation's Project Durian[36] (in keeping with the tradition of fruits as code names) was this time chosen to make a fantasy action epic of about twelve minutes in length, starring a teenage girl and a young dragon as the main characters. The film premiered online on September 30, 2010.[37] A game based on Sintel was officially announced on Blenderartists.org on May 12, 2010.[38]
Many of the new features integrated into Blender 2.5 and beyond were a direct result of Project Durian.
On October 2, 2011, the fourth open movie project, codenamed "Mango", was announced by the Blender Foundation.[39][40] A team of artists assembled using an open call of community participation. It is the first Blender open movie to use live action as well as CG.
Filming for Mango started on May 7, 2012, and the movie was released on September 26, 2012. As with the previous films, all footage, scenes and models were made available under a free content compliant Creative Commons license.[41]
According to the film's press release, "The film's premise is about a group of warriors and scientists, who gather at the 'Oude Kerk' in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots."[42]
Caminandes is a series of animated short films envisioned by Pablo Vazquez of Argentina. It centers on a llama named Koro in Patagonia and his attempts to overcome various obstacles. The series only became part of the Open Movie Project starting with the second episode.
On January 10, 2011, Ton Roosendaal announced that the fifth open movie project would be codenamed "Gooseberry" and that its goal would be to produce a feature-length animated film. He speculated that production would begin sometime between 2012 and 2014. The film was to be written and produced by a coalition of international animation studios. The studio lineup was announced on January 28, 2014,[43] and production began soon thereafter. As of March 2014, a moodboard had been constructed[44][45] and development goals set. The initial ten minute pilot was released on YouTube. It won the SIGGRAPH 2016 Computer Animation Festival Jury's Choice award.[46]
(Project Gooseberry)
9
October 30, 2015
Glass Half
Glass Half was released in HD format.[47] This project demonstrates real-time rendering capabilities using OpenGL for 3D cartoon animation. It also marks the end of the fruit naming scheme. Glass Half was financed by the Blender Foundation with proceeds from the Blender Cloud. It is a short, roughly three-minute long comedy in a gibberish language that addresses subjectivity in art.
Agent 327: Operation Barbershop is a three-minute teaser released on May 15, 2017, for a planned full-length animated feature. The three-minute teaser is uploaded to YouTube by the official Blender Studio channel. Co-directed by Colin Levy and Hjalti Hjálmarsson,[48] it is based on the classic Dutch comic series Agent 327. This teaser film also acts as a proof-of-concept to attract funding for the full-length animated feature.[49]Agent 327: Operation Barbershop showcases the latest technology of Cycles engine, the render engine that has been included in Blender since 2011.[50] Assets from this teaser have been released under Creative Commons license via Blender Cloud.[51]
Hero is the first open movie project to demonstrate the capabilities of the Grease Pencil, a 2D animation tool in Blender 2.8. It was put on YouTube on April 16, 2018. It has a roughly four-minute runtime, which includes over a minute of "behind-the-scenes" "making-of" footage. It showcases the art of Spanish animator Daniel Martínez Lara.
"Spring is the story of a shepherd girl and her dog, who face ancient spirits to continue the cycle of life. This poetic and visually stunning short film was written and directed by Andy Goralczyk, inspired by his childhood in the mountains of Germany."
On October 25, 2017, an animated short film named Spring was announced. Spring was released April 4, 2019.[52][53][54][55] Its purpose was to test Blender 2.8's capabilities before its official release.
15
2020
May 29, 2020
Coffee Run
"Fueled by caffeine, a young woman runs through the bittersweet memories of her past relationship."
On May 29, 2020, the open movie Coffee Run was released. It was the first open movie to be rendered in the EEVEE render engine. It was released on July 30, 2019.[56][57][58]
16
2021
October 29, 2021
Sprite Fright
Sprite Fright is the 13th open movie. It is set in Britain and draws inspiration from 1980s horror comedy.[59][60][61] It is directed by Pixar story artist Mathew Luhn with Hjalti Hjalmarsson. It is about a group of teenagers being attacked and killed by Sprites after they litter the forest.[62]
It premiered at Eye Film in the Netherlands on 28 October 2021 and was publicly released on Blender Studio and YouTube on 29 October 2021.[63][64]
17
2022
December 15, 2022
Charge
A cinematic short with an emphasis on photo-realism. The short takes place in Iceland and is intended to improve Blender's PBR texturing workflow.[65]