Battlemorph

Battlemorph
Developer(s)Attention to Detail
Publisher(s)Atari Corporation
Producer(s)Sean Patten
Designer(s)Jim McPhail
Stuart Tilley
Artist(s)David West
Ian G. Harling
Joanne Surman
Composer(s)Will Davis
Platform(s)Atari Jaguar CD
Release
  • NA/EU: December 1995
Genre(s)Shooter
Mode(s)Single-player

Battlemorph is a 1995 shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to Cybermorph (1993), a pack-in game for the Atari Jaguar. Taking place 30 years after the events of the original game, the player pilots the morphing infiltration fighter War Griffon in an extermination mission against the Pernitia empire, which plans to launch a full-scale invasion to eradicate humanity and take over the galaxy after being pushed back to their home planet. The player is tasked with various objectives, while fighting against enemies and bosses, across eight galaxy clusters in order to liberate them from control of the empire.

Battlemorph was pitched by ATD to Atari after the launch of Cybermorph, being announced in 1994 as one of the first upcoming titles for the Jaguar CD add-on. The team wanted to make a sequel and implement ideas that they were not able to include, while also using techniques learned late during development of the first game to improve the experience. It received generally favorable reception from critics; praise was given to the soundtrack, ability to traverse any terrain, and overall improvements made over Cybermorph, though some felt mixed regarding its presentation, visuals, and controls. Retrospective commentary has been equally favorable and is cited as one of the best games for the platform.

Gameplay and premise

The player controls the War Griffon, which is capable of traversing planetary surfaces, underwater areas, and interconnected tunnels (shown here is the planet Silur)

Like its predecessor, Battlemorph is a three-dimensional shooter game played from a third-person perspective.[1][2] The plot takes place 30 years after the events occurred in Cybermorph; the Pernitia empire was pushed back to their home planet after defeat by the resistance but at the cost of human colonies. The Earth Defense Council decided not to risk another invasion, building interstellar battle cruisers to patrol colonies. There were no signs of irregularity, but cruisers near the Perseus star cluster began disappearing, while other fleets reported signs of Pernitian activity in eight galaxies before their disappearance. The Council deployed the Sutherland cruiser carrying the morphing infiltration fighter War Griffon into the Perseus cluster, but runs out of plasma energy after using its warp drive systems.[3][4][5]

The main objective of the game is to collect plasma energy held off by Pernitian generals on each galaxy and reach the Pernish cluster to exterminate the empire, before they launch a full-scale invasion to eradicate humanity and take over the galaxy.[3][5] The player can select a planet, each one showing a mission briefing, and load the War Griffon with up to four special weapons to use before being launched into the location.[4][5] Various types of mission objectives such as retrieval of data pods, activation of detonators in military outposts, and elimination of enemy headquarters, must be completed in order to clear a planet. Each galaxy cluster consists of multiple planets that can be played in any order, with a boss on the last planet that must be defeated before moving into the next cluster.[1][2][3][4][5]

The War Griffon can traverse through the main planetary surface as well as underwater areas and interconnected tunnels. When flying through tunnels, the view changes to a first-person perspective, and the player can only rotate left and right while blocked doors can be opened by shooting at switches inside these sections. Some bodies of water can benefit or harm the player, while more enemies and obstacles are introduced in later areas.[1][2][3][5] There are two special weapons available to choose from at the start, but new weapons can be obtained by finding four fragments to expand the War Griffon's arsenal. However ammunition for special weapons must be picked up, as they are not refilled after clearing a planet, while their overall capacity is increased by finding hidden expansions.[4][5] Other upgrades for the War Griffon are also found through each planet.[5]

The player can switch between third-person and first-person views, or change the camera angle into a top-down perspective.[5] Returning from Cybermorph is Skylar, an artificial intelligence which transmits in-game information to the player such as nearby objectives.[5] The War Griffon can collect energy pods to restore a small amount of energy, and a full recovery is done by finding an energizing ring.[5] The player has a set number of lives at the start and game is over if all are lost, although extra lives can be found hidden in the planets.[5] Progress is automatically saved if a Memory Track cartridge is present, otherwise players can play through the game without saving.[5] The game features support for the ProController.[5]

Development

Battlemorph was one of the first titles announced for Jaguar CD. ATD used techniques learned late during development of Cybermorph to improve the overall experience

Battlemorph was developed by British studio Attention to Detail (ATD), which previously worked on Cybermorph (1993) for Atari Jaguar and Blue Lightning (1995) for the Jaguar CD.[6][7][8][9][10] It was produced by Sean Patten of Atari Corporation.[8][11][12] The coding work was handled by a programmer under the pseudonym "Sadge", with technical director Fred Gill (one of the original five founding members of ATD), Andrew Holtom, and Peter Long providing additional support, while Andrew Howe was in charge of optimizations.[7][8][10][11][12] The game's levels were co-designed by Jim McPhail and Stuart Tilley, who also worked on Cybermorph and Blue Lightning.[8][9][11][12] David West, Ian G. Harling, and Joanne Surman were responsible for the artwork and 3D models.[11][12] Surman was also responsible for the full-motion video cutscenes alongside Jon Baker and Vince Shaw-Morton.[12] The soundtrack was scored by Will Davis, and features the voice work of comedian Rob Brydon and Vicky Lowe as Skylar.[11][12][13]

According to Gill, a sequel to Cybermorph was pitched by ATD to Atari after the first game was finished and released to the market.[8] Gill stated that the staff wanted to make a follow-up and implement ideas they were not able to include in the original game.[8] The team also used techniques they learned late during development of Cybermorph to improve the overall experience.[8] Both Gill and Gibbs recalled that Sam and Leonard Tramiel demanded the team to implement texture mapping into the title in response to Total Eclipse (1994) on the 3DO.[7][8] However, Gill stated that "we steered away from that battle" to keep the game's frame rate between 15-20 frames per second.[7] Internal documentation from Atari showed that development of the game was completed by December 11, 1995.[14] Gill has since retrospectively commented that he would have liked to improve the performance but expressed being proud of Battlemorph.[10]

Release

Battlemorph was announced in 1994 as one of the first upcoming games for the Jaguar CD add-on.[15][16][17][18][19] It was first showcased at the 1994 Summer Consumer Electronics Show and originally slated for a December launch.[20][21] The title was then featured in a non-playable state at the 1995 Winter CES, where it was initially announced to be a pack-in game with the Jaguar CD.[22][23][24] It also showcased in an early playable state at the 1995 ECTS Spring event and E3 1995, slated for an August release.[25][26][27][28] The game was showcased during an event hosted by Atari dubbed "Fun 'n' Games Day".[29][30][31] and covered by press invited to Atari's European offices.[1][32][33]

Battlemorph was published in North America and Europe in December 1995.[34][35] After finishing their contractual work with the Jaguar platform, Attention to Detail would go on to develop Blast Chamber (1996) for the PlayStation and Sega Saturn.[7][8] In 1999, composer Will Davis released the game's soundtrack online via MP3.com.[36] In 2020, independent publisher Songbird Productions acquired the rights to Battlemorph and announced a limited reprint alongside a music album, which were released in 2021.[37][38][39][40] Songbird Productions also announced plans for a potential catridge version of the game.[38]

Reception

Battlemorph garnered generally favorable reception from critics.[42] Game Players's Patrick Baggatta lauded its graphical prowess, gameplay depth, innovative environment design, and the ability to fly in any direction and travel underwater, but found the above-ground navigation problematic due to the draw distance and the aircraft's control initially difficult.[43] GameFan's Dave Halverson and Casey Loe praised the ambient techno-style music, larger worlds, varied mission objectives, and overall improvements made over Cybermorph. Halverson called it "one of the Jag's brightest lights", though Loe acknowledged that "it won't blow anyone away with its 3-D capabilities".[2][34]

VideoGames magazine commented that the game looked and played better compared to Cybermorph, citing the variety of enemies, controls, and fast-pacing.[50] Next Generation contended that while the graphics have little detail and a short draw distance, they carry a strong sense of style and suspense, particularly in the underwater sections. They also concurred with Baggatta that the controls are imperfect but said they become easier with practice.[44] Game Zero Magazine's two reviewers noted the ability to dive into bodies of water and commended the game's soundtrack, diverse objectives, and controls, but criticized its limited texture mapping, intermissions, and the announcer voice.[48]

GamePro's brief review, however, argued that "Battlemorph provides below-average terrain-skimming shooting in a typical polygon environment and features really poor control."[51] German publication ST-Computer noted the diegetic music and frame rate, but felt that it was graphically limited.[49] Marc Abramson of the French ST Magazine disagreed with other reviewers regarding the usage of texture mapping for objects and enemies, finding it to be an improvement over Cybermorph, while praising the scenery, intermission cutscenes, complex missions, and overall longevity.[3]

Fun Generation's Martin Weidner and Stephan Girlich gave positive remarks to the audiovisual presentation and gameplay.[47] MAN!AC Oliver Ehrle commended the different missions and controls, but ultimately opined that the game played identical to its predecessor.[11] ST Format's Frank Charlton echoed similar thoughts as other critics praising the game, lauding its appealing visuals, atmospheric music, varied missions, and lack of slowdown.[45] Atari Gaming Headquarters' Brian C. Bessemer regarded it as "an excellent sequel to Cybermorph", highlighting its replayability, audio, and lack of loading times, but did not concur with Charlton about the visuals, stating that they "just don't mix all too well."[46]

Retrospective coverage

Retrospective commentary for Battlemorph has been equally favorable.[4][52][53] The Atari Times' Gregory D. George found it to be a "remarkable upgrade" over Cybermorph, noting the audiovisual presentation and controls.[54] Author Andy Slaven also highlighted the improved visuals, soundtrack, and mission variety.[55] AllGame's Kyle Knight commented, "If you had to choose one game to demonstrate how great the Jaguar CD add-on could have been, Battlemorph would be a likely candidate." Knight referred it as one of the best games released for the Jaguar CD, lauding the graphics, the music, and the way it offers the player a variety of options for responding to attacks, achieving objectives, and exploring environments.[41] In 2013, HobbyConsolas identified Battlemorph as one of the twenty best games for the platform.[56] In 2023, Time Extension also listed it as one of the best games for the Jaguar.[57]

References

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The version history of the Android mobile operating system began with the public release of its first beta on November 5, 2007. The first commercial version, Android 1.0, was released on September 23, 2008. The operating system is developed by Google on a yearly cycle since at least 2011.[1] New major releases are announced at Google I/O along with its first public beta to supported Google Pixel devices. The stable version is then released later in the year. Overview See also: Androi...

2001 studio album by GinuwineThe LifeStudio album by GinuwineReleasedApril 3, 2001GenreR&B[1]Length68:42LabelEpicProducerGinuwine (exec.)Loren DawsonCliff JonesRichie JonesKhris KellowTroy OliverCory RooneyRaphael SaadiqDan SheaJerry VinesRic WakeGinuwine chronology 100% Ginuwine(1999) The Life(2001) The Senior(2003) Singles from The Life There It IsReleased: January 9, 2001 DifferencesReleased: August 8, 2001 Just BecauseReleased: August 17, 2001 Tribute to a WomanRelease...

 

Antidepressant and cerebral activator IndeloxazineClinical dataOther namesCI-874, YM-08054ATC codeNoneLegal statusLegal status Discontinued Identifiers IUPAC name 2-(3H-Inden-4-yloxymethyl)morpholine CAS Number60929-23-9 YPubChem CID3704ChemSpider3576 YUNII834M09R1KMKEGGD08077 YCompTox Dashboard (EPA)DTXSID30866833 Chemical and physical dataFormulaC14H17NO2Molar mass231.295 g·mol−13D model (JSmol)Interactive image SMILES O(c1cccc2\C=C/Cc12)CC3OCCNC3 InChI InChI=1S/C14H1...

 

Infantry regiment of the British Army The Duke of Lancaster's Regiment(King's, Lancashire and Border)Cap badge of the regimentActive1 July 2006 – presentCountry United KingdomBranch British ArmyTypeLine InfantryRole1st Battalion – Infantry4th Battalion – Army ReserveSizeTwo battalionsPart ofQueen's DivisionGarrison/HQRHQ – Preston1st Battalion – Cyprus4th Battalion – PrestonNickname(s)Lions of EnglandMotto(s)Nec Aspera Terrent (Latin) Difficulties be Damned[1 ...

This article is about the Irish politician. For the British athlete, see William Sharman. For the American basketball coach, see Bill Sharman. William Sharman Crawford1844 mezzotintBorn1780Died1861NationalityIrishKnown forcampaigning for tenant rights in Ireland as a Radical Member of Parliament William Sharman Crawford (1780–1861) was an Irish landowner who, in the Parliament of the United Kingdom, championed a democratic franchise, a devolved legislature for Ireland, and the interest...

 

Linyphiidae Drapetisca alteranda[1] Klasifikasi ilmiah Kerajaan: Animalia Filum: Arthropoda Kelas: Arachnida Ordo: Araneae Subordo: Araneomorphae Superfamili: Araneoidea Famili: LinyphiidaeBlackwall, 1859 Subfamili Dubiaraneinae Erigoninae Leptyphantinae Linyphiinae Micronetinae Mynogleninae Stemonyphantinae[2] Diversitas 570 genera, >4.300 spesies Linyphiidae adalah famili laba-laba yang terdiri dari lebih dari 4.300 spesies dalam 578 genus. Famili ini merupakan famili la...

 

爱德华·谢瓦尔德纳泽ედუარდ შევარდნაძე第2任格鲁吉亚總統任期1995年11月26日—2003年11月23日前任茲維亞德·加姆薩胡爾季阿继任米哈伊尔·萨卡什维利苏联外交部部长任期1985年7月2日—1990年12月20日总书记米哈伊尔·戈尔巴乔夫前任安德烈·葛罗米柯继任亚历山大·别斯梅尔特内赫 个人资料出生(1928-01-25)1928年1月25日苏联外高加索苏维埃联邦社会主义共和国古...

1998 book by Kimberley Cornish The Jew of Linz Cover of the first editionAuthorKimberley CornishLanguageEnglishSubjectLudwig WittgensteinPublisherCentury Books, an imprint of Random HouseIn Germany as Der Jude aus Linz: Hitler und Wittgenstein (1998) by Ullstein VerlagPublished in English1998Media typePrintPages298ISBN0-7126-7935-9LC ClassB3376.W564 The Jew of Linz is a 1998 book by Australian writer Kimberley Cornish, in which the author alleges that the Austrian philosopher ...

 

Public library in the Canadian city of Charlottetown This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: Charlottetown Library Learning Centre – news · newspapers · books · scholar · JSTOR (December 2023) (Learn how and when to remove this message) The topic of this article may not meet Wikipedia's general notab...