Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]
Description
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
Import audio files for use in video games
Apply audio plug-in effects
Mix in real-time
Define game states
Simulate audio environments
Manage sound integration
Apply the Windows Spatial Audio API, or Dolby Atmos.
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
Cross-platform sound engine (Wwise Authoring)
Multichannel Creator (allows creation of multichannel audio)
Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
SoundFrame API
Wave Viewer (allows for sampling of WAV audio files)