Andrew Paquette is an artist and writer, known primarily for his work as a CG artist in the feature film and video game industry. Born in 1965 in St. Paul, Minnesota,[1] he has lived in several states within the US, primarily New York, Maine, California, Minnesota, and Arizona. Currently he lives in the Netherlands, where he is an art teacher at a game-development school.
After these initial forays into comics, he became co-creator (with author James Hudnall) and penciller of the Harris Comics series Harsh Realm.[8] His last comic, published immediately before entering the video game industry, was the self-parody Dr. Andy #1, published by the now defunct Alliance Comics.
Harsh Realm
The Harsh Realm comic book series was optioned for use as a TV series by producer Daniel Sackheim and Fox television sometime prior to 1998. By 1999, the series was in production, with Fox veteran Chris Carter (X-Files) at the helm. The series did not perform well and was cancelled almost as soon as it was released,[9] after airing only three episodes on the Fox network. Later, all nine of the finished episodes were aired on the sci-fi channel (owned by Fox) and then the series was released as a boxed set of DVDs.[10] When the series first aired, credit was not given to either creator of the series, Paquette or Hudnall. The pair subsequently filed suit against Fox, Carter, and Harris Comics,[8][11] asking for a preliminary injunction against airing further episodes until appropriate credit was given. In the final ruling on the matter, the injunction was granted, Fox relented and gave the two creators credit in the start credits,[12] and the show was cancelled. Some believe there is a connection between the lawsuit and the series being cancelled, though the show's poor ratings are enough of a justification on their own.
The lawsuit against Carter was filed on October 13, which was both his birthday and Paquette's, as well as the name of Carter's production company, tenthirteen Productions.[13]
Credits
Video games
Paquette has credits for working on the following games:[14]
OMFII/Battlegrounds, Diversions Entertainment (worked on this product for Epic MegaGames) as lead artist 1994-1996.[15]
Unreal, Epic Megagames 1996, incidental character design.[14]
Tyrian, Epic Megagames 1996, Character design.[16]
Paquette moved to Arizona in 2003 and made many large format plein-air acrylic landscapes.[25] At the time, he showed at the Taos Gallery in Scottsdale.[25]
Books
Dreamer: 20 years of psychic dreams and how they changed my life,[26] published by O-Books/John Hunt Publishing Ltd, Winchester, UK
Computer Graphics for Artists: an Introduction,[27] published by Springer/Verlag, London
Computer Graphics for Artists II: Characters and Environments,[28] published by Springer/Verlag, London
Peripheral Vision (screenplay),[29] published by Black Coat Press in 2004.