Although the simulation depicts the four crew positions, and is advertised as a simulation, gameplay is not actually very realistic; the missions are arcade game-like with a fixed sequence of actions to perform.[1] The graphics were very good for their time, but reviews are mixed, with many players enjoying the "fun factor" introduced by the lack of realism, and others decrying it for the same reason.
Ports
The port from MS-DOS to Genesis was performed by Realtime Games Software in the UK using their own 3D engine that was earlier used in Carrier Command with some tweaks to adapt it to the Genesis and the needs of the tank scenario.
Reception
In 1989, Dragon gave the MS-DOS version of the game 3 out of 5 stars.[2]Computer Gaming World gave the game two and a half stars out of five, stating that Abrams Battle Tank was a good game but a poor simulation. The magazine cited the commanding officer's briefings, at one point threatening failure with execution, as unprofessional and offensive to military personnel.[1][3] In a 1994 survey of wargames the magazine gave the title two out of five stars, stating that newer games had superseded it and criticizing the simulation of a single tank instead of a company or squad.[4]Compute! agreed that the game was not very realistic, but advised players to "accept the game as a graphically excellent, tactically complex simulation".[5]
In 1994, PC Gamer US named Abrams Battle Tank the 50th best computer game ever.[6]