As one of six IF games recommended by CU Amiga in 1998, Jason Compton called A Change in the Weather "Very, very hard, it challenges IF conventions and makes you think (and save your game) quite a lot."[2] Interactive fiction scholar Nick Montfort called it "remarkable ... for its attempts to integrate the typical sorts of adventure-game puzzles with the description of landscape, the simulation of an animal character, and the emotional situation of the 'adventurer' player character".[6]
A Change in the Weather is included in the game collection that comes with the popular IF interpreter Frotz for the iPhone.[7]
References
^ abcMontfort, Nick (2005). Twisty Little Passages: An Approach to Interactive Fiction (1st MIT Press paperback ed.). Cambridge, Massachusetts: The MIT Press. p. 237. ISBN0-262-63318-3.
^ abCompton, Jason (May 1998). Horgan, Tony; Korn, Andrew (eds.). "Interactive Fiction". CU Amiga. EMAP. pp. 33–35. ISSN0963-0090. Take sword. Go north. Kill dragon. Ho-hum, eh?
^Montfort, Nick (2005). Twisty Little Passages: An Approach to Interactive Fiction (1st MIT Press paperback ed.). Cambridge, Massachusetts: The MIT Press. p. 126. ISBN0-262-63318-3.
^Montfort, Nick (2005). Twisty Little Passages: An Approach to Interactive Fiction (1st MIT Press paperback ed.). Cambridge, Massachusetts: The MIT Press. p. 208. ISBN0-262-63318-3.