80 Days is an interactive fiction game developed and published by Inkle. for iOS on July 31, 2014,[1] and Android on December 15, 2014. It was released for Microsoft Windows and OS X on September 29, 2015.[2] It employs branching narrative storytelling, allowing the player to make choices that impact the plot.[3]
Gameplay and plot
The plot is loosely based on Jules Verne's 1873 novel Around the World in Eighty Days. The year is 1872 and Monsieur Phileas Fogg has placed a wager at the Reform Club that he can circumnavigate the world in eighty days or less. The game follows the course of this adventure, as narrated by Phileas Fogg's manservant Passepartout, whose actions and decisions are controlled by the player.
After leaving London on an underwater train to Paris or a mail carriage to Cambridge, the player can choose their own route around the world, travelling from city to city. Each city and journey contains unique narrative content. The developers estimate that on one complete circumnavigation of the globe players will see approximately 2% of the game's 750,000 words of textual content.[4][5]
In their role as valet, the player must manage their finances, their master's health, and time, as well as buying and selling items in different markets around the globe. The choices made by the player in story sections can also have a large impact on how the journey proceeds.[6]
The game has several secrets, easter eggs and hidden endings, as well as several references to Verne's works, including Twenty Thousand Leagues Under the Seas and From the Earth to the Moon.[7] The game is partly inspired by the steampunk genre, featuring such elements as sapient mechanical transport, hovercraft, submersibles and a city that walks on four gigantic legs.
The game received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic.[8][9][10] Phill Cameron of The Daily Telegraph described the iOS version as "one of the finest examples of branching narrative yet created".[6]AppleNApps said of the same iOS version "The story is absolutely superb with the little twists, and nuances on the classic to keep you constantly engaged to press onwards."[23]Pocket Gamer said, "It's rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again."[17]Gamezebo said that the same iOS version "has a solid amount of depth to it, [and] a great story...It's a challenge – but an intelligent one."[12]
^Joel A. DeWitte (October 21, 2019). "80 Days (Switch) Review". Nintendo World Report. NINWR, LLC. Archived from the original on August 26, 2023. Retrieved May 29, 2021.
^ abHarry Slater (July 31, 2014). "80 Days". Pocket Gamer. Steel Media Ltd. Archived from the original on January 14, 2023. Retrieved January 14, 2023.
^Alana Hagues (September 29, 2015). "80 Days (PC)". RPGFan. Emerald Shield Media LLC. Archived from the original on January 15, 2023. Retrieved January 15, 2023.
^John Tucker (July 31, 2014). "80 Days (iOS)". RPGFan. Emerald Shield Media LLC. Archived from the original on January 15, 2023. Retrieved January 15, 2023.
^Matt Peckham (November 24, 2014). "Top 10 Video Games". Time. Time USA, LLC. Archived from the original on April 11, 2023. Retrieved November 26, 2014.