The 2020 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the tenth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. It was held from 25 September to 31 October in Shanghai, China.[2] Twenty-two teams from eleven regions qualified for the tournament based on their placement in regional circuits, such as those in China, Europe, North America, South Korea and Taiwan/Hong Kong/Macau/Southeast Asia, with ten of those teams having to reach the main "groups" event via a play-in stage.
The COVID-19 pandemic, which was mainly confined to China in January and early February 2020, affected the multi-city hosting format that was present previously. On 1 August, Riot Games announced the dates and location of the event, with all stages taking place in Shanghai through the use of an "isolation bubble" environment.[4]
In September 2020, Riot Games announced that due to travel restrictions, two teams from VCS of Vietnam would not participate in the tournament.[5]
During the 2020 Worlds Group Draw Show, it was revealed that PSG Talon's members "River" and "Tank" would be unable to attend the play-in stage due to delayed visas and quarantine issues,[6] and that Hsiao "Kongyue" Jen-tso and Chen "Uniboy" Chang-chu would be loaned from ahq eSports Club to replace them. The organization confirmed this in an official announcement the next day, and further stated that "Unified" would also be unable to participate in the first half of the play-in stage for the same reason. Chen "Dee" Chun-dee was loaned from Machi Esports to replace Unified.[7]
Qualified teams and rosters
Qualified teams
As the two Vietnamese teams (the Champion's Team Flash and Runner-up's GAM Esports of VCS Summer) are unable to participate, the third seed team from South Korea (LCK) will be promoted to start in the main group stage, as they were previously dropped to the play-in stage. The qualification format for North America and Europe changed with teams directly qualifying based on the results from their respective summer playoffs. Due to the merger of Taiwan/Hong Kong/Macau (LMS) and the Southeast Asian (LST) professional leagues into a single league (PCS) and have been reduced number of Worlds' spots from 4 to 2, Europe (LEC) will have another direct spot in the group stage and China (LPL) will have an additional spot in the play-in stage for the regional finals runner-up.[8]
For the pool, the Main Group stage's pool #2 with 8 teams like as last year will be split to two pools #2 and pool #3, with 4 teams each pool. Qualified teams from Play-in stage will be drawn as pool #4. The Play-in stage's pool #3 in last year will be merged into pool #2, increased to 6 teams.[9]
Shanghai was the city chosen to host the competition.[2][10] Almost all matches were played at Shanghai Media Tech Studio without spectators due to the COVID-19 pandemic, while the final match was held at Pudong Football Stadium.
If teams have same win–loss record at the end of play-ins, they play a tie-breaker match. A two-way tie is not broken by the results of the head-to-head game those teams played, however the team that won in the head-to-head gets side selection in the tiebreaker game.[11]
The top team automatically qualifies for the main event's group stage, while 2nd to 4th-place of each group advance to the play-in knockouts and 2nd-place receives a bye to Round 2. The bottom team is eliminated.
King of the hill format with two branch. Single-elimination. All matches are best-of-five.
The 3rd-place and 4th-place teams from the same group play each other in Round 1. Winner will play against with the 2nd-place team from other group in Round 2.
The upper-place team chooses the side for all odd-numbered games, while the lower-place team chooses the side of even-numbered games.
The winners of the Round 2 in each branch advances to the main event's group stage.
Date and time: 3–11 October, began at 16:00 CST (UTC +08:00).
Sixteen teams are drawn into four groups with four teams in each group based on their seeding. Teams of the same region cannot be placed in the same group.
Double round robin, all matches are best-of-one.
If teams have the same win–loss record and head-to-head record, a tiebreaker match is played for first or second place.
Top two teams will advance to Playoff Stage. Bottom two teams are eliminated.
The Vietnamese teams from VCS Summer who are unable to attend will be earned a 2.1% of prize pool, with 1.5% of Main Group Stage seed for the Champion (Team Flash) and 0.6% of Play-in Groups seed for the Runner-up (GAM Esports).
Place
Region
Team
PG
PK1
PK2
GS
QF
SF
Finals
Prize (%)
Prize (USD)
1st
LCK
Damwon Gaming
–
–
–
5–1
3–0
3–1
3–1
25%
$556,250
2nd
LPL
Suning*
–
–
–
4–2
3–1
3–1
1–3
17.5%
$389,375
3rd–4th
LEC
G2 Esports*
–
–
–
4–2
3–0
1–3
9%
$200,250
LPL
Top Esports
–
–
–
5–1
3–2
1–3
5th–8th
LEC
Fnatic
–
–
–
4–2
2–3
4.5%
$100,125
LPL
JD Gaming
–
–
–
4–2
1–3
LCK
DRX
–
–
–
4–2
0–3
LCK
Gen.G
–
–
–
5–1
0–3
9th–11th
LPL
LGD Gaming*
1–3
3–0
3–0
3–3
2.5%
$55,625
LCS
FlyQuest
–
–
–
3–3
LCS
Team Liquid*
3–1
–
–
3–3
12th
PCS
PSG Talon*
3–1
–
–
2–4
13th–14th
PCS
Machi Esports
–
–
–
1–5
1.5%
$33,375
LEC
Rogue
–
–
–
1–5
15th–16th
LCS
Team SoloMid
–
–
–
0–6
LCL
Unicorns of Love*
3–1
–
3–0
0–6
17th
OPL
Legacy Esports*
3–1
–
0–3
1%
$22,250
18th
TCL
SuperMassive Esports
2–2
3–2
0–3
19th
LEC
MAD Lions*
1–3
2–3
0.75%
$16,687.50
20th
LLA
Rainbow7
2–2
0–3
21st–22nd
CBLOL
INTZ*
1–3
0.6%
$13,350
LJL
V3 Esports*
1–3
Place
Region
Team
PG
PK1
PK2
GS
QF
SF
Finals
Prize (%)
Prize (USD)
Regional ranking
The win-ratio is determined by number of won games compared the number of games played.
Bracket stage wins are prioritized.
(*) Does not include tiebreaker games.
Place
Region
League
Teams
Play-in Stage
Main Event
Groups (4 games total)
K.O Round 1 (Best-of-five)
K.O Round 2 (Best-of-five)
Group stage (6 games total)
Quarterfinals (Best-of-five)
Semifinals (Best-of-five)
Finals (Best-of-five)
1st
South Korea
LCK
3G
3 teams 14W-4L (77.78%)
3 teams 3W-6L (33.33%)
1 team 3W-1L (75%)
1 team 3W-1L (75%)
2nd
China
LPL
3G+1P
1 team* 1W-3L (25%)
1 team 3W-0L (100%)
1 team 3W-0L (100%)
4 teams 16W-8L (66.67%)
3 teams 7W-6L (53.85%)
2 teams 4W-4L (50%)
1 team 1W-3L (25%)
3rd
Europe
LEC
3G+1P
1 team* 1W-3L (25%)
1 team 2W-3L (40%)
3 teams* 9W-9L (50%)
2 teams 5W-3L (62.50%)
1 team 1W-3L (25%)
4th
North America
LCS
2G+1P
1 team* 3W-1L (75%)
3 teams 6W-12L (33.33%)
5th
TW/HK/MO/SEA
PCS
1G+1P
1 team* 3W-1L (75%)
2 teams 3W-9L (25%)
6th
CIS
LCL
1P
1 team* 3W-1L (75%)
1 team 3W-0L (100%)
1 team 0W-6L (0%)
7th
Oceania
OPL
1P
1 team* 3W-1L (75%)
1 team 0W-3L (0%)
8th
Turkey
TCL
1P
1 team 2W-2L (50%)
1 team 3W-2L (60%)
1 team 0W-3L (0%)
9th
Latin America
LLA
1P
1 team 2W-2L (50%)
1 team 0W-3L (0%)
10th–11th
Brazil
CBLOL
1P
1 team* 1W-3L (25%)
Japan
LJL
1P
1 team* 1W-3L (25%)
Notes
^ abcdefThe total amount of time it took a team to win their games against all other teams in the tiebreaker